Og Blog: Tradition and Challenge - Printable Version +- Surreal Forums (https://board.clansurreal.com) +-- Forum: RuneScape (https://board.clansurreal.com/forum-8.html) +--- Forum: RuneScape Discussion (https://board.clansurreal.com/forum-9.html) +---- Forum: Archive (https://board.clansurreal.com/forum-212.html) +---- Thread: Og Blog: Tradition and Challenge (/thread-4662.html) Pages:
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RE: Og Blog: Tradition and Challenge - Dave - 2012-06-21 (2012-06-20 22:29:50)Jay Wrote:(2012-06-20 22:22:18)Portus Wrote: I actually like everything about this. Assuming they rework slayer like Micah said- don't discourage us from killing low levels then force us to I think the slayer assignment lists are going to have to be reworked big time, and certain monsters are going to need to have their combat levels adjusted. As it is now, most of the assignments you can get from Kuradal have <170 combat and therefore won't give any combat xp to someone with 200. And with summoning and prayer out of the equation, that's going to be a lot of people not getting combat xp. What worries me a little more about this change is that it may make it difficult for people who don't train their combat skills evenly. As an extreme example, you can get to 200 combat without ever training ranged. Once that happens, you're going to have a hard time finding something to train on, since your target has to be 170+ combat. (2012-06-20 22:39:56)Evaluate Wrote: Well, I've gotta say, I'm not upset by any of this. I do think removing the impact of Prayer, Summoning, and Constitution on your combat is a bit silly, if in the end it makes PvM combat easier to balance with these whole range deals, then I don't see it as a problem. I'm every bit as excited now as I ever was about this, and then some, but Jagex is making a mistake on this one. I think the better way to go would be to balance pvp against itself first, and then work on pvm in the context of what has now been put together. It may be that that's what they did, but if you read about the Crucible on the rsof you'll find that a steel titan doesn't count for anything in those calculations either, and that people don't particularly like it that way. Jagex said they were going to do something about pures in their combat formula, so that people couldn't build their characters in a way that their combat level is deceptive, but there is going to be a larger imbalance when someone's combat level doesn't reflect their access to turmoil/ss, steel titans, etc. Those things are so game-changing that it doesn't make any sense to exclude them from the formula. RE: Og Blog: Tradition and Challenge - Tay - 2012-06-21 Very interesting article. I'm a bit split on the whole idea of adjusting combat levels really. 200 does seem very rounded and neat, but excluding summoning, prayer and constitution seems rather stupid as they are combat orientated skills. This will surely remove a lot of training methods from the game though i.e. Skeleton Monkeys under Ape Atoll will no longer be able to be chinned unless your combat level is no higher than 172. RE: Og Blog: Tradition and Challenge - AlchemyHawk - 2012-06-21 I am fairly sportive almost all monsters will have their combat levels adjust too, so I wouldn't count any monsters out yet. RE: Og Blog: Tradition and Challenge - old_jon - 2012-06-21 This is all well and good, but does it pass the "Meg test"? RE: Og Blog: Tradition and Challenge - Whiskey - 2012-06-21 They're really implementing some great things and doing some new things which is nice and all but some of it just confusing and unnecessary. RE: Og Blog: Tradition and Challenge - Gohankuten - 2012-06-21 Saw this topic on the RSOF from Mod Rathe and it answers a lot of questions bout the combat level formula and the combat xp restriction. Quote:Hi all,QFC=296-297-805-63808234 Quote:I seen a fair few posts turn up about people worrying about not getting Slayer xp from low level tasks. To clarify the recent blog post, in the new system, Slayer XP is not affected by being over 30 levels above the target NPC. It is only the traditional combat XP that is affected in this way: Attack, Strength, Defence, Ranged, Magic and Constitution. If you are 30 or more levels above your target, you will receive reduced XP in these stats from killing them, as opposed to none at all. Slayer XP is not reduced.QFC=296-297-574-63808127 RE: Og Blog: Tradition and Challenge - AlchemyHawk - 2012-06-21 Wow thanks for posting those Gohan, it does address several of the problems I have seen raised. Also it gives me confidence that Jagex really did think this through thoroughly, I am back to being very excited for this! RE: Og Blog: Tradition and Challenge - Rinaldi - 2012-06-21 (2012-06-21 02:25:38)Tayze Wrote: Very interesting article. I'm a bit split on the whole idea of adjusting combat levels really. 200 does seem very rounded and neat, but excluding summoning, prayer and constitution seems rather stupid as they are combat orientated skills. This will surely remove a lot of training methods from the game though i.e. Skeleton Monkeys under Ape Atoll will no longer be able to be chinned unless your combat level is no higher than 172. That passed my mind haha... that would be a little depressing, I guess if you needed to get 99 range fast, or to those maxed people getting 200M Range it would be a downer, can imagine price of chinchompa's would drop somewhat. Though tbh they stated Ranging and maging would be better, so I guess there would be decent viable ways of training them efficiently with cost in mind aswell, so should be ok. RE: Og Blog: Tradition and Challenge - Chaz - 2012-06-21 It's going to be interesting to see how it works, I'm definitely interested! However, it does annoy me because almost everyone will be 200 combat, where as right now I feel good with 138, but I understand it. Quote:having 99 in Attack, Strength, Magic and Range won't provide you with an advantage over someone with only 99 in one corner of the combat triangle. Armours now feature heavy negative penalties for attacking with the wrong style while wearing them, so having 99's in all the corners of the combat triangle will not present an advantage during a fight. Where having 99's will be an advantage, is giving you the choice as to what style of combat you want to use before a fight. Quote:Armour switching in combat will not be an effective tactic to employ, as when you switch some armour in combat, you will encur a double global cool-down across all your abilities, which will result in your damage output taking a serious hit in the short-term which will give quite an advantage to your opponent who will still be blasting away at you.RIP BRIDDING 2K12... |