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Compiling some quick divination information - Printable Version

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RE: Compiling some quick divination information - Exbajalator - 2013-08-20

Alright since the skills out now, feel free to lock this thread.


RE: Compiling some quick divination information - Joseph - 2013-08-21

Lets instead use this for a hub of information of how to train divination. Can anyone expand a little more on it? As I've been away most of yesterday and some of today and ill be on tonight to start training.

Any tricks, suggestions, tips would be helpful! Wub


RE: Compiling some quick divination information - AlchemyHawk - 2013-08-21

Thats what I originally thought this was for haha. Tongue

Catch the orange things.


RE: Compiling some quick divination information - AlchemyHawk - 2013-08-21

Some info from a tip.it post from reddit posts from some J Mods.
  • "There's a Divination AMAA going on on Reddit over here. I'm not doing a full transcript since its two mods and a lot of questions, but I'll do a summary of interesting info. Sorry if its a little slower than normal, fitting in Divination training whilst doing so Tongue

  • The Enriched Wisp Springs were previously spawning much too often, they fixed it as well as the tick-timing clicking.
  • Confirmaiton that Chronicle Fragments are instanced to you for a short while after they appear.
  • It was intentional that all of the Wisp nodes are the same color--they wanted Divination to have a specific unique color to it that is recognized quite easily. They decided to differentiate size and shape instead, as well as not get people confused with 12 unique colors that would likely have some overlap. Colored wisps ended up being a color blindness problem and tended to clash with the environments they were in.
  • Divination has been in development since February (or late January). The second skill has apparently been in development much longer.
  • Your chance to get Enriched Memories increases as your level does--there is a constant increase in the XP rate.
  • Divine Energy will be one of many resources used in the next skill, but there will also be elements where a higher DIvination level will be beneficial.
  • They will be making changes to the rewards balancing, but won't do so until players discover how they intend them to be used first and give it some time to make sure they actually need balancing.
  • It was a decision they made to not have lore directly as part of the training itself. They found that it was much too annoying to have story elements popping up constantly for players who just wanted XP. Future Divination updates and rewards will expand on the lore instead.
  • Naragi Fairy Ring is on Mod Ana's to-do list right at the top
  • The Divination XP rates are going very, very well--almost exactly as planned. They intentionally left some gaps and other slower areas in the XP rates so that they have plenty of room for new training methods and D&Ds and such.
  • Divination will be getting more updates as we get closer to the release of the second skill. Instead of releasing them both at once (A development nightmare) they decided to separate them, which means some Divination content has been left until the second skill release.
  • XP Lamps and other XP-boosting things will be allowed to be used on DIvination two weeks after release.
  • There is a Divination quest currently in development.
  • The original concept for Divination had a different name, but they aren't revealing what that name is because it has been changed to become a part of the second skill.
  • Divination and the Second Skill won't have a direct lore link like Mining and Smithing, but rather a more complicated relationship where practitioners of both don't necessarily get along with one another.
  • They are looking into "backwards" transmutation and "sideways" transmutation--the original idea for transmutation was completely sideways. (IE: Logs into ore of the same tier sort of stuff) They are going to pick and choose these very carefully if they do end up making it into the game, as to not upset the market.
  • They would "love to fit [the second skill] into this year". They are uncertain as to how the release date will turn out, its up in the air between late this year and early next.
  • They would really like to get more people using Clan Citadels, and are looking into updates to help make them more useful and popular. However, with the update schedule for this and next year so packed, he isn't sure where it would fit.
  • Transmutation is meant to be convenience more than profit, but will give profit in the right market situations to people who keep watch over the prices.
  • Mod Ana will be investigating reported bugs where certain levels don't seem to be getting any Enriched Wisps randomly at all.
  • They definitely had a challenge in releasing a "support skill" to a skill that hasn't been released yet. The current rewards were put in to tide people over until the second skill's release, as they couldn't release a skill that didn't do anything yet.
  • Mod Chris L created Max and updated him for Divination--he wanted to add dialogue to reply to people who called him a bot, but ended up not getting to it.
  • Divination had a massive design phase compared to other updates and skills--they have refined it to where it feels and works exactly like they want it to be."



RE: Compiling some quick divination information - Exbajalator - 2013-08-22

Alright Joey, yeah that makes sense, and nice information Micah =)


RE: Compiling some quick divination information - Tay - 2013-08-22

A great assortment of info there, thanks Micah!