A Clockwork Syringe - Bug - 2011-03-29
Just when you thought the nautical nonsense of the pirate quest series couldn’t get any more preposterous, Rabid Jack’s minions step things up a notch with their most diabolical plan yet. Zombie Surgeon General Mi-Gor has teamed up with his cohort, Mechanical Murphy, and (with Captain Donnie supplying the ‘rum’) started mass production of an army of barrelchests!
Before they begin their invasion plan, they’ve sent a little ‘care package’ your way to stop you from interfering. If you manage to deal with that and then put some proof at the ‘head’ of the table to convince a reluctant Bill Teach, then you’ll soon be off on The Adventurous for another high-seas misadventure, in A Clockwork Syringe.
Before you stands a waterlogged dungeon, scenes of horrific torture, makeshift transportation, a nefarious seagull and quite possibly the world’s most miniature maritime massacre. Stick to your guns (and anchors), though, and you’ll receive a nice chunk of XP in a wide range of skills...and probably more concussions than all previous pirate quests combined.
We've even prepared a pirate quest-related recap for those with a memory like Teach's fishing nets. Head to Port Sarim docks or the larger of the two pubs on Mos Le’Harmless to get an earful of Bard Roberts' sea shanties.
Mod Liono
RuneScape Content Developer
Summary:
Where to start A Clockwork Syringe:
Go to your player-owned house portal and talk to Postie Pete, then read the delivery note attached to the portal.
Requirements to start A Clockwork Syringe:
50 Dungeoneering
61 Slayer
62 Construction
65 Summoning
74 Smithing
74 Thieving
76 Defence
Rocking Out
In other news...
We’ve added a handful of new and very straightforward Tasks to Lumbridge to help new players find their feet. If you find yourself missing your Taskmaster emote, that’ll be why.
Explorer Jack now handles all money rewards from the Task System. Set armour (eg the Varrock chest) is still given out by prominent locals (eg Rat Burgiss).
The Grand Exchange has been updated to start warning players potentially selling expensive items way below the recommended price, and also will now display a more descriptive message saying how many of what items have been sold/bought when away from the Grand Exchange.
The Task System has undergone a usablity update, making the tooltip display the description of each Task in addition to the Task's name.
Rantz has decided to start offering his chompy hats via a new interface, instead of trying to give every single hat he finds to players who have earned the hats.
Graphical
* Will in the Lumber Yard has had his animations updated.
* Stomp dying no longer causes the wall behind him to be raised up.
* It is no longer possible to play the bullroarer and dragon kite animations together.
* Some pirate animations have been updated.
* The Thieving skillcape animation no longer causes the cape to clip through the player.
* Some ground has been levelled out in Feldip Hills to stop toads from disappearing.
* Some flickering in a dream sequence in Dream Mentor has been fixed.
* Players will no longer slide while transforming into a bone pile using a bone brooch.
* A gap in some railings near the Varrock dark wizards has been fixed.
* Some vines in the Ape Atoll temple can now be seen in all graphical modes.
* Silif in Falador has had his animations updated.
* Some flickering issues in the goblin temple during Land of the Goblins has been fixed.
* Some mysterious floating planks in the Port Sarim fishing shop have been removed.
* Miscellania's bridge supports no longer conflict with the water.
* Radimus Erkle's animations have been updated.
* The Falador barber shop sign no longer starts and stops randomly.
* Using holy water while wearing an Ardougne cloak no longer causes a spike to appear.
* Some floating grass in Ape Atoll has been removed.
* Primal platelegs no longer stretch when worn by a male character.
* Flickering issues around the exit to the ice eagle cave have been fixed.
* Flickering issues with a carpet in the Vinesweeper area has been fixed.
* Fletching a magic log now consistently looks like a magic log.
* A new animation has been added when dropping explosive liquid.
* A fence near the Fishing Guild no longer causes things to disappear behind it.
* A rug in Miscellania's palace has had shadow clipping issues fixed.
* The ancient ceremonial robes animation now hides weapons when played.
* Toban's kick animation in the Watchtower quest has been fixed.
* A spear wall in Tyras Camp has been updated.
* Sailors’ feet no longer clip with a gangplank in Port Sarim.
* The floor now renders correctly through the roof in Barbarian Village.
* A white tile in the desert has been fixed.
* Players’ feet no longer sink into the surrounding decor in the temple area of Temple at Senntisten.
Audio
* The "Right on Track" music track no longer unlocks during a part of Recipe for Disaster.
* The sound effects for the level-up fireworks have been improved.
* The "Undercurrent" music track unlock hint no longer refers to Fist of Guthix.
* A few more gnomes have had their sound effects updated to the new gnome sounds.
* Some new sound effects have been added to the Daemonheim’s icefiend boss.
Quests & Tasks
* Players can now only gain one weapon store key during Shield of Arrav.
* A book in Making History has been updated to reflect some more recent quests.
* A typo in the wizard's chat in Lost City has been fixed.
Miscellaneous
* The right-click "Travel" option on magic carpet salesmen has been optimised.
* Zahur in Nardah will now decant juju potions.
* It is now possible to uncharge all broodoo shields, similar to black masks.
* It is now possible to Grind-X when grinding mud runes.
* The right-click options on the tool leprechaun in the Herblore Habitat area have been updated to give two separate exchange options.
* Charm drop rates for hellhounds and rock lobsters have been reverted.
* Hungry pet warnings will now appear in red in the chat window.
* The wording for ‘Show on map’ on the quest interface has been fixed.
* The Smithing skillguide now has a ‘Milestones’ tab once again.
* A typo on a warrior statue in the Artisan’s workshop has been fixed.
* Barbarian Assault turrets no longer stall the player.
* The Varrock Tasks reward for battlestaves no longer refers to Zaff.
* Trollheim shortcuts now state the correct Agility level needed to pass.
* A typo when inspecting an evil tree has been fixed.
* Mr Pinsworth now has a ‘Collect’ option like all other bankers.
* The Skeletal Horror's combat level now decreases when it should.
* The Summoning status globe’s ‘Interact’ option now works correctly for cats.
* A grammar error in a fisherman's chat in Fish Flingers has been fixed.
* A Farming patch on Miscellania now resets correctly.
* "Nothing interesting happens" now appears when using random items on runes.
* Dungeoneering toolkits have been removed from the Grand Exchange.
* The Dungeoneering photo booth no longer claims to need a novite bar in the skill advance guide.
* "textgender" no longer appears when fixing cannons in the Artisans workshop.
* Steel titans will now use their melee attack in PvP situations more often.
* A tile in the Corporeal Beast's lair no longer causes players to go invisible.
* Banana and pineapple picking has had the "You pick a banana" style messages removed.
* The Void Knight armour requirements have been clarified on the skill advance guide.
* Familiars now correctly trigger Stomp's lodestone crystal phase.
* It is no longer possible to interact with a familiar during cutscenes.
* A typo on ‘Wasteless Herblore’ in the skill advance guide has been fixed.
RE: A Clockwork Syringe - Evaluate - 2011-03-29
Yay for pirate quests! Always did love them a lot, can't wait to do this one.
RE: A Clockwork Syringe - xAndrew - 2011-03-29
Supposedly the brackish blade is selling for 2-5m....might be worth it to do the quest and get some money
RE: A Clockwork Syringe - Sen - 2011-03-29
(2011-03-29 06:06:11)Bug Wrote: * "Nothing interesting happens" now appears when using random items on runes.
Finally!
RE: A Clockwork Syringe - Bug - 2011-03-29
Nothing too big, I will do the quest but not in the next month or so. I usually wait awhile before I get my QP cape back again. Honestly I should get my butt in gear and do it soon though, believe I am like 7 quests behind now
RE: A Clockwork Syringe - AlchemyHawk - 2011-03-29
Nothing special here, but looks like a decent quest.
This quest pushed the quests I have remainding left to 10, so I am on the final 10 before my 2nd ever cape! Hopefully I can finish htose before a new quest comes out.
RE: A Clockwork Syringe - Meg - 2011-03-30
oh yay, got down to 3 quests to go before being able to use cape again, now back at 4 whoopty doo dah
and got my taskmaster emote back woot!
RE: A Clockwork Syringe - Cabbage - 2011-04-12
Is this quest really worth it?
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