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Salt in the Wound - Shay - 2011-07-06 “Though few questioned it, the unnatural sluggishness of that littoral settlement was an omen of vile significance. Never did I witness a more harrowing affair than in Witchaven, by the cruel water’s edge.” The Temple Knights have long been at war with Mother Mallum and her mind-controlled minions, but after a recent breakthrough a solution is within sight. Somewhere within the labyrinthine chambers of Daemonheim a creature dwells, whose very essence is capable of disrupting the Slug Queen’s powers... but this isn’t a mission that can be faced alone. With a more grown-up outlook on life and greater control over his abilities, Kennith will eagerly add his magic to your arsenal. The hygienically challenged Ezekial also returns, this time with a bit more bang! Finally, we have the fresh face and strong sword-arm of the Temple Knight Eva Cashien, who is keen to live up to the family name and to prove herself in battle. Join forces, issue orders and work together with these heroes, taking the fight from the fishing platform where it all started to the slimy doorstep of the sea slugs. Infiltrate the newly surfaced Slug Citadel, and come face to face with Witchaven’s dreadful puppeteer. If you can successfully achieve resolution in this, the last quest in the Sea Slug series, you’ll gain access to an increase in bound ammo storage within Daemonheim... as well as the XP, of course. Mod Trick Runescape Content Developer Summary: Where to start Salt In The Wound: Talk to Kennith in the east of the Daemonheim peninsula. Requirements to start Salt In The Wound: 60 Defence 50 Constitution 47 Herblore 45 Summoning 35 Dungeoneering Kennith's Concerns In other news... Members will have the opportunity to acquire their very own Dwarven Army Axe, a marvellous article of dwarven engineering that can serve as a needle, a chisel, a pickaxe, a hatchet, a tinderbox and even a weapon in a pinch. It’s the accessory of choice for the eclectic, low-levelled adventurer with a range of interests and scarce free inventory space. Switch seamlessly between mining that stubborn copper vein, swatting that irksome goblin and darning your socks. Current members will be informed of how to obtain one of these upon logging in, so get your Dwarven Army Axe today! Patch notes for this update: (Click to View) RE: Salt in the Wound - Evaluate - 2011-07-06 Dwarven Hatchet thing is neat for saving space, but the quest was terribly disappointing for the conclusion of one of my longest awaited quest finishers. Was hoping for more. RE: Salt in the Wound - xAndrew - 2011-07-06 Was quite lame....not impressed by any means. The reward was crap too. RE: Salt in the Wound - l Zephyr l - 2011-07-06 Wont do it till I need to do all quests for completionist cape. Not worth it to me. 99 in all those skills that the reward gives RE: Salt in the Wound - Crow - 2011-07-06 (2011-07-06 04:10:44)xAndrew Wrote: Was quite lame....not impressed by any means. The reward was crap too. Jagex's 1 update a week policy. Updates just get worse.....and worse.....then it's just WTF. RE: Salt in the Wound - Kun - 2011-07-06 (2011-07-06 03:13:43)Evaluate Wrote: Dwarven Hatchet thing is neat for saving space, but the quest was terribly disappointing for the conclusion of one of my longest awaited quest finishers. Was hoping for more. Same, I was sorta expecting the next tier of Temple Knight armor. Sorta makes me wonder how Ritual of Mahjarrat will be like. :/ RE: Salt in the Wound - S15 - 2011-07-06 The 100+ ammo bind is only really useful if you have a Hexhunter bow. I still need to do this quest but the rewards aren't the best. RE: Salt in the Wound - mrpurematty - 2011-07-06 another ending quest that took 10-20 mins but nice rewards.. OH and good job jagex letting fm bots at ge unstoppable RE: Salt in the Wound - Kyle - 2011-07-07 I think the rewards were decent, but I don't like the whole Fremmy Sagas system (controlling other NPCs) in this quest. RE: Salt in the Wound - Mikuri - 2011-07-07 Will do one day... Not interesting for now. |