Potion Flasks - Shay - 2012-02-08
Optimise your inventory by buying or creating the new potion flasks. These items act as larger vials for your potions, allowing you to store six doses rather than the conventional four – perfect when conquering bosses.
Should you wish to create the vials yourself, you’ll need a brand new resource called red sandstone. With a Mining level of 81, you can mine the non-tradable red sandstone north of Oo’glog (south of the Feldip Hills). You can mine a maximum of 50 red sandstone per day.
Take the sandstone to Oo’glog (after completing the As a First Resort quest), to Rutmir’s robust glassmaking machine. You can use the machine to fire the red sandstone into robust glass, which can be blown into potion flasks using a glassblowing pipe, as long as you have a Crafting level of 89. Decant potions into the flasks and feel thoroughly prepared for long combat trips (flasks will shatter once emptied of their contents).
Completed flasks are tradable. We expect entrepreneurs with the Crafting and Mining levels to make a healthy profit, should they choose to sell them on.
Paul
RuneScape Content Developer
Summary:
Where to start Potion Flasks:
Speak to Rutmir in Oo’glog.
Requirements to start Potion Flasks:
Level 81 Mining (to mine red sandstone)
Level 89 Crafting (to craft flasks from sandstone)
You must have completed As a First Resort
In other news...
- The Seal of Passage is no longer required when visiting Lunar Isle after Lunar Diplomacy. As such, the Elite Fremmenik task set has some new rewards:
Up to 28 Suqah teeth or Suqah hides can now be traded in daily with Rimae Siralis for 9 noted pure essence each.
The NPC Contact spell now allows players to switch from the Lunar spellbook to the ordinary spellbook.
The Seal of Passage now has a daily teleport option to Lunar Isle.
- The graphics for the Barrows equipment have been tweaked based upon player feedback.
- It is now possible to decant potions into any dose variant, and also possible to split potions into smaller doses by using a 2-dose potion on an empty vial.
- Slayer-specific drops in Dungeoneering can now only be picked up by the player who dealt the most damage to the creature for the first 30 seconds.
- Several monsters have had their Combat level adjusted to reflect that the monsters have differing combat behaviours. No monster stats have been adjusted with this.
- All untradable potions, such as overloads and extreme potions, can now be stored with a beast of burden.
Graphical:
The whirlpool at the entrance to the Ancient Cavern is now visible on all graphical modes.
The magical shield on the top of the Watchtower no longer flickers.
Climbing Trollheim shortcuts now functions correctly when under attack.
Grinding a birds nest then chopping ivy now faces you in the correct direction.
Some graphical abnormalities in the ocean around Neitiznot have been fixed.
The Taskmaster emote can no longer be interrupted by playing another emote.
Spiky vambraces have returned to their normal colour.
Summoning and dismissing familiars no longer causes the familiar to reappear.
Crafting a Dramen branch no longer appears as a Dramen staff in the crafting interface.
Ariane is no longer wearing Dungeoneering robes during Troll Warzone.
The "putting logs into beacon" animation from All Fired Up has been updated.
The interface for cutting sapphires now shows an uncut sapphire.
Female Saxon shoes no longer stretch whilst running.
The Blisterwood staff no longer causes player hands to glow when performing certain Agility animations.
Savant's chathead is no longer too big for the chat window.
Players no longer occasionally float when riding in a minecart.
Destroying Dungeoneering binds now uses the updated chat UI interface.
The spike pit on the Barbarian Agility course is no longer partially occluded.
Animations in the Artisan Workshop now uses the correct hammer.
Stacks of Fellstalk seeds now appear the same colour as a single Fellstalk seed.
The Quest cape animation has been improved to place the player inside the glowing effect.
Count Draynor's death animation is no longer overridden by using the Vine whip's special attack.
An old message box in Giant Dwarf has been updated.
The Fishing skillcape animation has been updated to not clip with the ground.
Spirit warrior's wielding maces no longer attack as if they're not holding a weapon.
Luminescent icefiends now always play their freezing animation.
Several more bloom-related fixes have been implemented.
The Christmas seal emote no longer snaps.
Quests & Tasks:
The altars in the Tower of Life all now function off of a left-click option.
The Nature spirit grotto has had some obsolete options removed.
Some repeatable content is now available to all players after the reworked Death Plateau is complete.
The Bartender from Rocking Out no longer recognises the player without a disguise after A Void Dance.
The Spirit realm version of the Rogues' Castle now functions correctly.
A typo from the General malpractitioner in A Clockwork Syringe has been fixed.
A typo in the Do No Evil quest journal has been fixed.
Cutscenes in Garden of Tranquility no longer use fixed-rate chat windows.
Some typos in the Shades of Mort'ton quest has been fixed.
Troll Stronghold now requires 30 Thieving, instead of recommending the level.
Clicking out of a cutscene in Do No Evil no longer leaves the screen black.
Players are no longer offered 3k coins in Recruitment Drive as the Makeover Mage is now free.
A spade has been placed to allow players to dig with a spade in a toolbelt as part of Olaf's quest.
Skills & Minigames:
It is now possible to use Disruption Shield in a Duel.
Gravestones now appear outside of the cyclops room in the Warriors' Guild.
It is once again possible to collect-x bandages in Soul Wars.
Ghasts in Temple Trekking now correctly award Prayer XP.
Right-click redeeming purchases now works correctly on the Flash Factory rewards interface.
The Barrows heads interface has been tweaked to show the heads correctly.
The Circus worldmap icon is now closer to the Ticket vendor when near the Chefs' Guild.
The Shooting Star location near Falador has been updated due to Troll Warzone.
It is no longer possible to drop items during the Dominion Tower flythrough cutscene.
Players can no longer poison Temple Trekking shades.
The Dominion Mine animation has been smoothed out in software mode.
Dessourt's teleport and attack animations no longer play when stunned.
Troll Invasion correctly gives the player a hammer if they don't have one in their toolbelt or inventory.
Other:
Wizard Cromperty now has a right-click "Collect" option for claiming daily runes and pure essence.
The Gorilla mask can now be stored in players' Fancy Dress boxes.
The XP reward for performing in The Pit has been increased.
There is now a make-x interface for splitting granite and sandstone.
Picking herbs with the Greenfingers aura active now gives a feedback message when the effect causes the player to gain an extra herb.
There is now a warning about when anti-poison is about to wear off.
Eluned has been added to the NPC contact spell.
World 42 now has a disclaimer on login explaining that the world is a Roleplay world.
A right click "Travel" option has been added to the Keldagrim trapdoor at the Grand Exchange.
Ancient spellbook teleport spells are now more descriptive about where the destinations are.
Crafting Sanfew Serums now uses a make-x interface.
A new "Initiate Sallet" has been added to the game.
The Ectophial is now kept on death.
A "Sweep" option has been added to the Broomstick when wielded.
It is now possible to enter the Crafting guild without an apron with the Hard Falador task set complete.
Champion scroll drops are now announced in the chat window and a jingle is now played.
Mud pies can now be made with several different sources of water.
The Vecna skull now announces when it is recharged.
The "You are already performing an emote" text has been added to the game filter.
The side-stone menu that was open before travelling on a boat now reopens after arriving at your destination.
It is now possible to quick-claim a hatchet from canoe stations.
Picking multiple White fruit has been sped up.
The "Fill Yer Bucket" task is once again completable.
Pathfinding around Edgeville bank has been fixed.
The Turkey hat is now placed in the Toy Box instead of the Fancy Dress box, and only appears if the player owns one.
Trying to log in to an offline world using the "favourite" world buttons now pops up a message saying the world is offline.
Bank PIN protection has been added to the Slayer rewards interface.
Dungeoneering spell boxes now correctly retain charges if charges are added after it has been bound.
Completionist cape skill requirements are no longer cut off if trying to list too many skills.
Baby Troll names now appear correctly in a POH pet house.
The Loyalty shop now uses Bank PIN protection.
Some incorrect chat by Linza during the mining section of Troll Warzone has been corrected.
Some typos from Troll Warzone have been fixed.
Some Seers and Gnome Task areas have been removed from around Troll Warzone.
The Wicked Hood's destroy message has been updated to point at the correct location to obtain another.
The final chapter of "Troll Warzone" is no longer referred to as "Return to the Front".
The monkey bars in Troll Warzone no longer sound like metal.
The Surefooted aura now functions correctly on the agility course in Troll Warzone.
Kepple now talks about being from Falador instead of Varrock.
It is once again possible to talk to Tureal, Spria and Pikkupstix via the NPC Contact spell.
A typo on teleportation spheres has now been fixed.
Gravestones now appear outside of Brimhaven Agility Arena.
A louder sound is now played when a Golden Nymph appears in the Lava Flow Mine.
An incorrect sentence on the Bank PIN setting page has been fixed.
Calquat trees without fruit no longer have two "Clear" options.
A typo on training an overgrown cat into a wily cat has been fixed.
Stray dogs no longer render over pets.
It is now possible to rake a farming patch with a scarecrow.
An unlock hint for a music track no longer refers to Stealing Creation being in the Wilderness.
It is now possible to use money in a money pouch to buy monsters in a POH.
The Falador shield's emote now has sound.
A misspelled Mithril rock has been corrected.
Beast of burden familiars can now hold untradeable potions/flasks.
RE: Potion Flasks - Exbajalator - 2012-02-08
Nothing crazy, but it's alright. Made 20k per flask last night, was a little late logging in but added up to a mil still.
The other things are alright as well, gonna try get myself used to getting new tasks on lunar instead.
RE: Potion Flasks - old_jon - 2012-02-08
Jad is looking more and more endangered
RE: Potion Flasks - Angus - 2012-02-08
Why is it always the "In other news" updates that seem to be the best. Love the dungeoneering related one, and the overload bob storage one. Also, does anyone know which monsters got their combats changed?
RE: Potion Flasks - Dave - 2012-02-08
(2012-02-08 03:43:18)Angus Wrote: Why is it always the "In other news" updates that seem to be the best. Love the dungeoneering related one, and the overload bob storage one. Also, does anyone know which monsters got their combats changed?
There was a developer blog about it a while back. They want a monster's combat level to be based on how dangerous it is rather than its base stats. I haven't seen any yet, but if I was looking for some I would check slayer monsters, dragons, bosses, and stuff like that.
The other stuff all sounds great, especially the new elite fremennik rewards.
RE: Potion Flasks - Evaluate - 2012-02-08
I think this is a nice update to start off the month. I mean, we still have the Tz-Haar rework coming later with a big chunk of new content, so you can't expect one month to have huge updates each week.
I really like this gathering for yourself and having a limit on how much you can gather thing. Keeps it rewarding for high leveled players. Long as they dont nerf it.
RE: Potion Flasks - Aragon - 2012-02-11
Decent update. Now all I need is the proper crafting level!
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