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DG Binds - Printable Version

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DG Binds - Portus - 2012-02-11

I'm usually really set in my ways when it comes to DG binds but I'm getting a little bored of my current set up and feel like not enough people mage these days. Plus, hex is pretty common now a days.

Just wondering which everyone feels is the better combo before I make my final decision smile


RE: DG Binds - AlchemyHawk - 2012-02-11

I honestly do not know enough about dungeonering to make an information decision. Tongue


RE: DG Binds - Fear - 2012-02-11

I wouldn't get rid of your Hex bind tbh. I would say switch up your melee binds for mage binds, but you couldn't bind Surgebox + Arrows. :S

If you aren't too bothered about losing your Hex because you're getting close to 120 DG, then by all means swap your Hex for mage gear. But I wouldn't bother until you're fairly close to 120, incase you end up regretting your decision. Tongue


RE: DG Binds - BENFAS - 2012-02-12

I don't know how you are dging for hex to be common but, I wouldn't destroy it.
As you know mage won't be as used during the dungeon, warriors, brutes couple other things, and hex really helps on taking down the meanie necros that are in the room.
All comes down to personal preference, but my vote goes to sticking with the hex setup.


RE: DG Binds - l Zephyr l - 2012-02-12

plate, 2h, surge, and w/e else. Blood neck?
mage only helps with warriors, and just a surge box does more than enough damage.

But if you think full mage is better than what you have, try it. Can always go back.


RE: DG Binds - Rarely Lucky - 2012-02-12

I say keep the hex, helpful on more bosses and I encounter more mages than warriors, that's just me though.


RE: DG Binds - Random Dandy - 2012-02-12

Stick with the hexagonal winterface!


RE: DG Binds - old_jon - 2012-02-12

I'd stick with current setup as it offers greatest flexibility.

The second option leaves you vulnerable (as vulnerable as a level 138 combat person can be...Blush2) to range monsters.