[Update] Skill Pets - Nick - 2016-08-22
SKILL PETS 22/08
Brand new rewards for your skilling efforts arrive in RuneScape this week in the form of nineteen new pets that can be earned by training a wide variety of skills.
Read on for more info on how to collect them, plus a link to the latest game patches and information on our upcoming live streams.
Requirements
Free-to-play players can unlock all pets except those that require training members’ only skills.RuneScape members, of course, can unlock all of them.
Unlock each pet as a random drop when training its specific skill in the ways listed below. The higher your level in a skill the higher your chances of getting its pet.
Your brand-new buddies can be used as familiar overrides, complete with their own unique animations for spawning, de-spawning, attacking, defending and special attacks.
Once you have unlocked five of these skilling pets you will also unlock the fabulous new title –“Jack of Trades”. Unlocking all these skilling pets will then get you the golden title – “Jack of All Trades”
Pets and How to Unlock Them
Below is a basic list of the training methods that unlock the skill pets. For further details and considerations, you could check out Mod Shauny’s reply to this post's forum thread.
Agility – "Dojo Mojo"
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Completing any of the following agility coursesurthorpe courseGnome strongholdAdvanced gnome strongholdAgility pyramidPenguin courseBarbarian outpostAdvanced barbarian outpostApe Atoll courseWilderness courseWerewolf courseBandos throne roomHefin courseDorgesh-kaanSerenity Posts
- Note - silverhawk boots are excluded
Construction – "Baby Yaga’s House"
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Building furniture at a furniture hotspot
- Assembling flatpacks
Cooking – "Ramsay"
Crafting – "Gemi"
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Crafting battlestavesGlassblowingCrafting jewelleryCrafting leatherUsing a potter’s wheel
- Using a spinning wheel
Divination – "Willow"
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Gathering wispsConverting memories
- Note - any products made through Divination will not count, also gathering from Divine Locations will not work
Dungeoneering - "Gordie"
- Complete dungeons
- The dungeoneering pet chance is adjusted to take party size into account. Doing a floor quickly on your own has about the same chance of yielding a pet as completing a five-person floor quickly.
- Resource Dungeons will not count
- Other skills trained while in Dungeoneering will not give a chance to gain a Skilling Pet
Farming - "Brains"
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Checking patches
- Planting seeds on patches
Firemaking - "Bernie"
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Herb burnerBone burningBurning log linesBonfires
- Inferno Adze will work.
Fishing – "Bubbles"
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Fishing!Barbarian Fishing
- Waterfall Fishing
Fletching – "Flo"
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Fletching BowsStringing BowsFeathering/tipping ammo
- Fletching headless arrows
Herblore - "Herbert"
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Mixing a potionCleaning herbs
- Herb burning
Hunter – "Ace"
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TrackingBird snaringButterfly nettingImpling netting (but not impulses)Deadfall trappingBox trappingRabbit snaringNet trappingPitfall trappingFalconryMagic boxesCharm sprites
- Catching div chronicles
Invention – "Malcolm"
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DisassemblingSiphoning
- Discovering blueprints
Mining – "Rocky"
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Mining rocks
- Lava flow mine
Runecrafting – "Rue"
-
Using altars (both normal and ZMI)
- Going to Runespan and siphoning creatures, nodes and/or the Runesphere
Slayer - "Crabbe"
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Killing an enemy that counts towards your current Slayer task
- Reaper assignments
Smithing – "Smithy"
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Smelting barsSmithing weapons/armour
- Making the following items in the Artisan Workshop: burial armour, cannon repair, ceremonial swords, tracks
Thieving – "Ralph"
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Regular pickpocketElf pickpocketStallsChestsPyramid Plunder
- Note - doors are excluded from this
Woodcutting – "Woody"
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Tree cuttingIvyLog splitting
- Note - machete cutting is excluded from this
Please note that when you unlock a pet, the game will try to add it to you inventory, then your bank. If both are full, it will be delivered as soon as you clear space in either of those places.
We hope you enjoy unlocking these fantastic new rewards, just remember – a skill pet is for life not just for Christmas (yeah, it’s summer, we know!)
The RuneScape Team
PATCH NOTES | 22/08
Graphical
- The 'Deckchair' and 'Buried in sand' rest animations no longer continuously loop.
- Tiny Hazeel no longer stretches upon dismissal.
- Fixed a minor graphical issue with Meike in the Keldagrim Records Chamber.
- A duplicate quest icon on the world map for A Void Dance has been removed.
- Updated a door in Draynor Manor to match the other doors in the mansion.
- Removed a bannister in a Lunar Isle house to prevent players from getting stuck.
- The red sandstone to the east of Sophanem is now marked with a Mining site map icon.
- Agility shortcut icons have been added to the two logs crossing a river in north-east Tirannwn.
- Updated Foreman Jaak's chathead during the Lava Mines tour.
- Fixed the Ardougne Zoo south fence.
- Increased Baby Roc's clickzone.
- The correct animation now plays when adding feathers to arrow shafts in Dungeoneering.
- Lord Daquarius now mines with the correct pickaxe visible.
- Fixed an issue with the watch tower roof not being removed near the Dwarf Cannon camp.
- Updated a tile that had an old floor texture in Morytania.
- Fixed a minor bug with the chat head of the Port Sarim bartender.
- Players can no longer see into the Tears of Guthix cave from within the Lumbridge Swamp Cave.
- Two market stalls located in Ashdale are no longer twisted upwards.
- Fixed an instance used during The Hunt for Red Raktuber to look better with increased view distance.
Skills, D&Ds & Minigames
- Cursed wisps are no longer listed as members-only content in the Divination skillguide.
- Players can now use bloodweed on vials of water to create the unfinished potion.
- Prawn balls can now be received whilst fishing within The Arc and Uncharted Isles.
- A charged wicked pouch is now correctly recognised by the make-x system.
- The D&D tracker no longer gives incorrect information with the Rune Goldberg machine.
- The Isafdar log balance shortcut in the Agility skillguide now filters to Shortcuts instead of Areas.
- A camera issue in the Burthorpe Defend the Gatehouse tutorial has been corrected.
- Clarence's body parts can no longer be alchemised or disassembled. Let the poor wizard rest in pieces.
Quests, Challenges and Achievements
- Updated the boss's combat level in the quest journal for Grim Tales.
- Removed a duplicate Ariane and Xenia from near Wizards' Tower bridge.
Other
- The rainbow kite is now a 2-handed weapon, so can no longer be sheathed if equipped with an off-hand weapon.
- Obtaining a large shell while playing Beach Ball Rolling will no longer cause players to become stuck.
- Players can now use the Prifddinas holiday portal to teleport to the beach.
- Players are now able to switch between revolution and full manual mode whilst engaged in combat.
- Familiars will no longer attempt to retaliate to players who are not in combat with you in PvP situations.
- Fixed an issue where the Transfigure ability would cap at healing 5,000 life points, this has been increased to a new maximum of 32,000.
- Players may now right click on the Wilderness obelisks to choose their destination. The destination list is in Wilderness-level depth order. The left-click option remains a random destination.
- Players can no longer enter the Chaos Altar when teleblocked or in combat.
- Added an entry for 'Clean Bloodweed' at Bob Barter in the Grand Exchange and Rhobert Dail in Prifddinas.
- Fixed a typo in the dialogue with Erskine.
- Reclaimable weapons which can be used to generate offhand variants, such as Serpentine weapons, now have an appropriate reclaim cost.
- Summoning familiars now follow the player's XP settings in PvP combat.
- Slicing watermelons will no longer cause a delay.
- Corrected some blocking issues on the Void Knight Outpost.
- Removed blocking from a small square on Waiko.
- The black parasol recolour message has been added to the spam filtered chat.
- Moved magic defenders to the 'Other' skillguide subcategory.
- Yakamaru now functions correctly when the poison tank dies on the same tick as the phase transition.
- A few tiles of blocking have been corrected around the pools during the Yakamaru encounter.
- Familiars can no longer be summoned at the Barrows sister's tomb in the Barrows.
- The close button now closes the "About Chronicle" interface.
- Ali the Leaflet Dropper between Al Kharid and Varrock now gives accurate directions.
- Fixed the Doomsayer's button for the Lumbridge Swamp rope.
- Removing some blocking from tiles south of the Makeover Mage's house.
- Corrected an issue where the games room doors in a player-owned house could open the wrong way.
- Removed tile of force walk in the Clan Camp south of Falador.
- 'Elder shieldbow' and 'elder shortbow' have been added to the multiple choice options when using Fletching quick chat.
- The Tower of Life satchels (all colours) can now be equipped directly from the bank.
- Fixed some typos with punctuation in the stormbringer familiars' dialogue.
- Removed the extra period on the araxyte pet object.
- Corrected a typo in Durzag's entry to the Beasts tab learning text.
- Added full stop to the examine text for the Old Mine entrance.
- Fixed a typo in the rammed bridge strength challenge in Dungeoneering.
- Fixed a spelling error in Veliaf's chat.
- Corrected a typo in when speaking to Vanescula in River of Blood.
- Fixed a typo ('invunerability') in the Fight Kiln.
- Fixed a typo in the tooltip for the "Buy warning value" option under "Shop warning options" in the miscellaneous gameplay settings.
- Fixed a typo when claiming a Sliskelion XP lamp with Sliskelion pieces in the bank.
Ninja Fixes
- Made changes to rune dragons' phase transitions to allow players to continue attacking throughout. Damage that overshoots the lifepoint thresholds will no longer be healed back, but that hit, and hits during transition, are reduced to 10% power.
- Increased legacy damage modifier from 2.1 to 2.3 in PvM, causing greater damage in legacy combat mode. We've made these changes to account for increases in potential in EoC since Legacy's release.
- Reduced the chance of Treus Dayth teleporting during combat.
- The nightmare muspah and light creature familiars now have combat versions.
- The Crackling perk will now deal damage based on your main-hand damage style when it activates.
- Made the order of Analyse & Disassemble consistent across all spellbooks.
- The tanning hides process in Fur 'n' Seek has been improved to be faster and require less input.
- Non-members will no longer receive Daily Challenges in a members’ skill.
- Reshuffled the completionist cape's worn options, placing Max Guild at the top.
- A beast of burden's inventory is now dropped to the floor when a player dies. Tradeable items will appear to other players after a minute has passed.
- The following may now be stored in a keepsake box:
- Lava whip.
- Strykebow.
- Staff of darkness.
- Fake moustache & nose.
- Fake monocle.
- Moustache & nose.
- Curly wig.
- Straight wig.
- Harry's cutlass.
- Lucky cutlass.
- Gentleman Mallard's rapier.
- Eagle cape.
- Rat poles 0 to 6.
- Attuned crystal gloves & attuned crystal boots.
- The following may now be copied to a keepsake box:
- Water balloon.
- Snowball (types 1 & 2).
RE: [Update] Skill Pets - Ihab M - 2016-08-22
Awesome Waiting to see our clan members pets ..
Trying to get mine too <3
RE: [Update] Skill Pets - Jerome - 2016-08-22
Oh wow I might just try and get one! How are the "drop" rates?
RE: [Update] Skill Pets - Nick - 2016-08-22
(2016-08-22 13:36:24)Jerome Wrote: Oh wow I might just try and get one! How are the "drop" rates?
apparently very rare.. but you get a higher chance for a drop the higher leveled you are
RE: [Update] Skill Pets - Lady Spyra - 2016-08-22
Might give me a reason to not bankstand quite so much - we'll see
I'm out for most of today so I'll have to check this out later on
RE: [Update] Skill Pets - Giuseppe - 2016-08-23
This is an awesome thread! Great work!
RE: [Update] Skill Pets - Nick - 2016-08-23
(2016-08-23 03:23:00)Giuseppe Wrote: This is an awesome thread! Great work!
Thanks!!
Seeing how I am basically just afking on my second account.. I'll just be thieving from elves going for my man ralph, I'm sure i'll be getting the 84m xp for 120 before I ever get the pet.. so afk pet grind is now on
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