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5 - Love it!
3 33.33%
4 - It's pretty good
1 11.11%
3 - Not bad
1 11.11%
2 - Could be better
1 11.11%
1 - Not worth it
0 0%
0 - Hate it
1 11.11%
N/A - Doesn't really affect my gameplay.
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Total 9 vote(s) 100%
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The Kalphite King
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#1
The Kalphite King (members only)

The Kalphite King is here, and he's by far the toughest boss ever seen in RuneScape. He has a combat level of 230; three forms, each requiring different tactics; and an array of devastating attacks, including an ability that can one-hit kill anyone who doesn't avoid it!

The Kalphite King's too much to handle alone, so you'll need to bring friends. You can face him in groups of up to 20, and you'll need to have mastered the full breadth of EoC combat tactics to survive. You'll need to cycle tanks using threat-generating abilities, take careful note of the king and his minions' vulnerabilities, and co-ordinate your group to avoid deadly area-of-effect attacks.

With this in mind, you'll most likely want to face him in a group of friends, with whom you can practice and develop strategies. The Kalphite King's Chamber is instanced, and we've introduced a new grouping system for the area that lets you determine how and with whom you want to undertake this monumental combat feat. When you enter, you'll be asked whether you want to create a new instance or join another, and instances can be locked to a specified number of players; to a minimum combat level; and to those with a pass code of your choice. It's also possible to determine the spawn rate of the king within your instance.

Head into the Exiled Kalphite Hive, if you dare. It's going to take all of your skill and concentration, a group of staunch comrades, high combat levels and the very best gear in the game to take down this mandibulate monstrosity.

Drygore Weapons (members only)

Speaking of gear, the Kalphite King brings with him the first level 90 equipment: the grotesquely powerful drygore weapons. Rare drops from the Kalphite King himself, they comprise a rapier, longsword and mace - as well as off-hand equivalents - and are wrought from nightmarish arthropod appendages. They're the very best dual-wielding melee weapons in the game - requiring level 90 Attack - and are sure to lay waste to whatever stands in your way.

Drygore weapons degrade with use, and can be repaired with chitin gathered from enemies in the new Exiled Kalphite Hive. This will drop in the form of untradeable damaged chitin, but a smith of level 60 or higher can break this down into chitin scraps at an anvil. This will render it tradeable, and ready for use in repairs.

Alternatively, speak to Bob in Lumbridge to repair your weapons in exchange for coins, or do so at an armour stand in your player-owned house.

Exiled Kalphite Hive (members only)

Zoologists, desert travellers and entomophobes alike are bewildered by the emergence of a new Kalphite Hive in the Kharidian Desert. Home to a new strain of 'exiled' kalphites, it has been theorised that these creatures have broken away from the original hive, and even that they are preparing for war against their former home.

No-one knows for certain why this new hive has been founded; why there are newly-evolved breeds of magic-using kalphite within; or why it is presided over not only by the Kalphite King, but also another Kalphite Queen. For now, those venturing into the hive can expect to find fierce opponents on which to train combat or Slayer, a source of chitin with which to repair drygore weapons, and the entrance to both the Kalphite King's and the Exiled Kalphite Queen's lairs. Drops from kalphites - both regular and exiled - have been improved to make them much more appealing as a combat target, and the original Kalphite Lair has been graphically updated to bring it in line with the quality of the new one, as have all kalphite NPCs, with the exception of the Kalphite Queen.

Where to fight the Kalphite King:

Enter the Exiled Kalphite Hive, found to the south of the Jaldraocht Pyramid in the Kharidian Desert. The Kalphite King's Chamber can be found deep within.
Upon entering the Kalphite King's Chamber, you will be given the choice to either begin a new instance, with parameters defined by you, or to join an existing instance.

Requirements:

You must be a RuneScape member.
While there are no level requirements, it is strongly suggested that you have at least level 80 in both your primary combat skill and your Defence skill (for a combat level of at least 160) before you attempt to fight the Kalphite King.
We also suggest a group of at least 10 players, as well as the very best gear that your skill level allows you to wear.
Wielding drygore weapons requires level 90 Attack.
If you wish to break down damaged chitin for sale or weapon repairs, you will need at least level 60 Smithing.
Enjoy!

Mod Hunter

In Other News

Hati and Sköll are terrorising the Fremennik Province once again, and there have been a raft of awesome combat updates focused around high-end gear - including a way to convert dragon claws into new chaotic claws! Take a look here for full details.
There are some insect-actular new kalphite outfits available in Solomon's General Store!
Enjoying the Construction XP from God Statues? Build on these new foundations with Construction Training Packs - appearing more frequently on Squeal of Fortune this weekend! Details coming soon.
Check out the new Monster Weaknesses page: your one-stop reference for the weak points of your nastiest nemeses.
A great number of untradeable objects can now be noted, and many of those can also be traded to a familiar. We've also granted the following items additional functionality while noted:
Elf crystals can now be recharged while noted.
Special teak and mahogany logs can now be exchanged at the sawmill while noted.
Eligible Dominion Tower rewards can now be exchanged for Dominion Factor points at a reward box while noted.
Untradeable potions can now be decanted while noted.
The 2012 Christmas event - A Stray in a Manger - has now been removed from the game. Your dog kennel will now remain in the location you last chose, and your choice of dog is now final. However, you are still able to customise your kennel using any of the decor that you have unlocked.
[Image: 7gfS0.png]
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"If everybody helps his neighbour then who needs help?"

Member of the Year - Member of the Month - TOTM Winner - Fight for Surreal's Top Skiller

0
#2
5/5 just for the ability to note the untradeable potions for decanting.
Master of All Wills and Quests
[Image: gohankuten.png][Image: GohanRAWR.gif]
0
#3
The easiest zero I've ever given.
[Image: portus-champ-2012.png]
[Image: portus.png]
0
#4
I agree with both Gohan and Portus. Voting for 3 but I really mean 2.5 Tongue
[Image: angusmotm.png]
Once you start down the dark path, forever will it dominate your destiny.
0
#5
5 ONLY because of turning in noted Dom Tower rewards
Is the glass half empty or half full? Neither, the glass is twice as big as it needs to be.
[Image: EW4yt.gif]
0
#6
2.
#7
Whats wrong with the update guys? Seems like a pretty solid one to me. :o
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[Image: W_aldo.png]

"If everybody helps his neighbour then who needs help?"

Member of the Year - Member of the Month - TOTM Winner - Fight for Surreal's Top Skiller

0


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