2015-01-15 17:23:03
I personally think a lot of people would have an issue with these kinds of changes. I would be for one. I hate combat unless it's training slayer. Even then I'm not a huge fan.
My biggest issue is how death is. After starting out in 2005 when death was losing everything but 3 items (4 with prayer) and seeing friends die and losing a lot of high value thing bc at the time the items kept on death were based off of the high alch value and not GE since GE didn't exist back then.
Even tho the gravestone is in effect now there's still that risk of not getting back to the place of death on time to retrieve your items. I am not skillful when it comes to combat. I also have a panic disorder, even tho it's a game I work my ass off getting the items I have by training skills which is a lot harder than going boss hunting and getting lucky with a valuable drop. So I tend to stay away from killing high level things bc of the fear of losing high value things. I know it sound silly but that's why I'm a skiller. It's also the same reason with Quests. I hate doing any quests that have a hard boss to kill, most quests are dangerous with the risk of dying and losing items.
Out of the whole thing I read that you posted the only thing that sounded like it might be worth adding is the part where you get teled to death right after dying to retrieve your items bc then this would make it easier to get your stuff back after dying and would eliminate the risk of not being able to get back to the location even if you have to pay a fee to retrieve them.
So that's my insight on how death is handled.
My biggest issue is how death is. After starting out in 2005 when death was losing everything but 3 items (4 with prayer) and seeing friends die and losing a lot of high value thing bc at the time the items kept on death were based off of the high alch value and not GE since GE didn't exist back then.
Even tho the gravestone is in effect now there's still that risk of not getting back to the place of death on time to retrieve your items. I am not skillful when it comes to combat. I also have a panic disorder, even tho it's a game I work my ass off getting the items I have by training skills which is a lot harder than going boss hunting and getting lucky with a valuable drop. So I tend to stay away from killing high level things bc of the fear of losing high value things. I know it sound silly but that's why I'm a skiller. It's also the same reason with Quests. I hate doing any quests that have a hard boss to kill, most quests are dangerous with the risk of dying and losing items.
Out of the whole thing I read that you posted the only thing that sounded like it might be worth adding is the part where you get teled to death right after dying to retrieve your items bc then this would make it easier to get your stuff back after dying and would eliminate the risk of not being able to get back to the location even if you have to pay a fee to retrieve them.
So that's my insight on how death is handled.
everything happens for a reason.
live today, like tomorrow is your last.
it's better to be hated for who you are, than to be loved for who you are not.