2018-10-22 03:48:06
(2018-10-22 02:13:00)October Rust Wrote: My 2 cents being a new guy here....the whole citadel/avatar/rank system has changed. Not just amount of time it takes to cap. Not trying to diminish anything, but now that a clan avatar is based on fealty vs clan rank, what does a clan rank mean anyway? But if you would prefer clan ranks based on time in game, then add that to the requirements, don't reduce the reward because you want more longevity. One can still receive all the benefits of the avatar bonus, and never actually cap. I would like to think, the 40 points is worth it to the leadership to ensure the clan gets the rss needed for upkeep and upgrades. Since cutting the point reward in half, I, may as well just maintain fealty rank and not spend the entire time needed to cap, and I could continue to use my more limited gameplay time more towards my goals. FWIW
Yes, it has changed entirely - we can view data of who is at what fealty rank as well, so maybe that needs to be explored instead of capping. Ranking up in the clan has never and will never be representative of how many times you cap in the citadel - since 2011 our points have been modelled around roughly how much time an event will take, to try and reward you for time spent at an event.
If we count all events as exactly equal, when they are not, I feel that is not right when considering the system we have. If anyone has a read of the mission statement of this clan, you will not and should never see "we want our members to cap the citadel and that's all" in there - the goal is to have fun, so if capping the citadel is not something you particularly enjoy, I am not comfortable with the idea that people feel obliged to do it, even though they do not want to.
You are no better than anyone else, and no one is better than you.
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