2011-07-03 04:13:27
(2011-07-02 17:11:19)AlchemyHawk Wrote:(2011-07-02 16:14:42)Crow Wrote: They really are getting short for quests, doing one for herblore habitat.Unless I mis-read it, I am pretty sure the Quest is the Sea Slug series, the herblore habitat is something completely different.
(2011-07-02 16:01:53)ReturnFate Wrote: I'm looking forward to the Jadinko skilling area, however as many people think that whips will become the equal of chaotics I myself am against this. It doesn't make logical sense.I disagree with that. 80 Slayer takes longer to get than 80 Dungeoneering, and 85 Attack is a higher requirement than that of the Chaotic Rapier. Rapiers will still be used, especially for Strength training. This update adds more variety, especially for those who aren't big dungeoners (which is a lot of people).
In order for the whip to replace the rapier, or even to become the equal, it would need +19 strength bonus. Even with that there are more monsters weak to stab then slash. The rapier will be a far more efficient choice because of this. Mainly because the chance to hit is increased by what the monster is weak to.
As for the arguement of 80 Slayer is a difficult feat, 80 dungeoneering is not a walk in the park to most people. And to add on top of that you have to pay money in order to use the rapier.
Unless the stats on the upgraded whip are extremely overpowered, it won't really change the rapier's dominance. Maybe change the preferred weapon of choice to the upgraded whip? Probably. I'm not saying that the new whip won't be something great to have, I'm just saying it probably won't be as good as the rapier.
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