2011-10-20 01:57:42
(This post was last modified: 2011-10-20 01:59:00 by l Zephyr l.)
Read on RSC, were someone posted something one of the bot scripters had written about the frost dragon update. Basically, he made his bot a lot better, so it wont be hampered by the updates.
Found it:
Good thing is, even with bots, if there are 10 dynamic caves for frost dragons, they wont be nearly as crowded. Ill probably go back there for effigies.
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Found it:
Quote:First let me begin by letting you all know what changes Jagex made to the frost dragon cave today in order to stop botters. I have to admit, they did a good job and did make a lot of changes. Thankfully, they can never stop botting, this just made it harder to kill the dragons, however this is offset by a number of factors.
1. The frost dragon cave is now dynamic. What this means is that each time you enter the cave you will be teleported to a random cave. As far as I've been able to tell there are now over 10 different caves! (No more crowded worlds!) What this also means is you are now more safe from bot hunting teams. they now have to look through each possible dynamic location to find you [/img]
2. Frost dragon IDs changed, every dragon now has a different id from what it had before.
3. Random bone spawns. In the cave bones are now spawned in inaccessible locations of the cave. Normally bots would get stuck running towards them trying to get them. My bot is a bit smarter though and won't fall for this.
4. The annoying blue orb. Attacking a dragon will now cause an blue orb to spawn around them. This is the most annoying update and will hinder your profits slightly. The orb hits hard, very hard. The only way to fend off it is to walk away from the dragon and wait for the orb to disappear, attacking a dragon will cause large amounts of damage.
5. The entire cave's orientation and slight layout changes were made. Previously you had a north and south sub section of the cave, this is now an east and west subsection.
BEFORE I CONTINUE <-- READ THIS!
This entire system is very much experimental. Due to the HUGE number of changes I had to make I could not test everything, and asking of me to do so is ridiculous. Bugs will exist, and they will be patched as I can do them. The entire system itself is also in need of some upgrading, which will come once ****** adds some new hooks I need into the client to allow me to know what kind of prayer to use. I will be out all day tomorrow (Tues Oct 18) so any and all bugs will be fixed starting Wednesday. Before anyone female dogs about bugs, let me get this straight. I was the first and currently the only person to have a functioning FDK script so quickly after this update. Any whiners should understand I won't care, and posting about it will rather slow me down as I think up ways to insult you publically. /rant
Changes made:
- Orb detection!
--> The bot will look for and detect orbs around your dragon. Should it find one it wiill walk a random disance away from the dragon and wait for the orb to disappear before attacking the dragon again
--> Advanced methods used to walk away from the dragon, with randomized distances and quick detection of the orb disappearing or appearing
- Auto-retaliate is now forced to be off at all times
- Area checks have been updated when in the cave to allow for detection of the dynamic caves
- Fixed an issue with teleporting when not using a cannon and when out of food
- Looting is now only done inside generated polygon areas
--> Bone traps wont work because of this!
--> The bot's cannon system has been adapted to this
- The custom cannon spot feature is temporarily disabled
- When teleporting out of the cave the cannon is first picked up to avoid a trip to Nulodian
--> The sole exception to this will be when low on health and with no food left as death is better to avoid than a trip to get a cannon!
Cannon Support Changes
- The order of choosing a best spot when some are equal is randomized now
- The entire system had to be HEAVILY modified in order to allow for the new dynamic changes to the cave to work
- I have implemented a very complicated system to be able to detect and generate a brand new area that will allow the bot to use the previous system
- Reimplemented the custom cannon spot feature
- Untested ranged support with the new system
--> The bot will need to now move to the dragon since auto-retaliate is now off all the time
--> It will move away again after attacking
--> Should the orb appear, the bot will click on its current location instead of moving away again, just like a human would!
Good thing is, even with bots, if there are 10 dynamic caves for frost dragons, they wont be nearly as crowded. Ill probably go back there for effigies.