(2012-06-28 00:48:45)Portus Wrote: Oo interesting, thank you I guess training on low levelled monsters is what the update is attempting to target here and chinning really is a prime example of this though.. I'd be surprised myself if their levels were boosted enough for us level 200s to train on em again.
You won't be able to get the absurd xp rates with chins that you do at ape atoll, but it's still entirely possible that there's a good training method for them in the context of the new combat system. But I'll let someone else figure it out for me.
(2012-06-28 01:23:24)Lexy Wrote: I like the beta, it is pretty cool, there are a few glitches with the kiln cape and some of the costume items from loyalty shop but its pretty funny. I've also seen head glitches, like when you use to be able to glitch your head with the slayer earmuffs and mask. I've only tested out a few of the abilities and read most of them and they all seem very useful in their own way. It is a little confusing what they did to the magic tab, but after a while you get used to it and understand it a bit better. Jay and I also noticed that when you walk the guys look like they have swag and the girls swing their hips like models. Tbh we were dying laughing it was too funny XD. I also noticed that when you aren't wearing any armour your LP are 990, like usual. But if you put armour on your LP stay 990 and flash red as if you were dying, and have to eat/drink pots for your LP to go up. I'm not sure if its like that already on the actual game, or if its only on the beta and if they are going to fix that.
Currently you can boost max lp by adding logs to a fire. It works the same way but it's less drastic when the difference is only 99 lp.
"The only thing an adult can give a child is a yellow cape." - Chuck Jones