2012-10-18 20:49:55
(2012-10-18 20:40:50)AlchemyHawk Wrote:(2012-10-16 15:19:11)Portus Wrote: I always thought it was dumb summoning was restricted and other skills weren't though. Sure, the long and difficult part of summoning is the charm collecting but similarly when we think of a skill like herblore the challenging part wasn't making the potions but making the cash to afford the potions. By the same logic every "buyable" skill should be limited. But then what's buyable? Is smithing when it's largely practical to train it in a break even way? It's a really grey area.
I think Justin phrased it nicely. Why does it matter if the altar already has a bonus on it? Thats how 99% of people train prayer, so it shouldn't make a difference if it doubled compared to any other skill.
The vast majority of summoning is gathering charms, yet you can still get double xp on it now, so it makes no sense that prayer is left in the dust.
I think the main difference here is that instead of a 200% boost for all skills over the weekend, keeping prayer would result in a 500% boost. As silly an unbalanced as BXW rates are, 500% is borderline game breaking.
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