Resource Cap Points Change

#4
(2018-10-21 17:21:08)Brandy Wrote:  While I understand the change, I do not like it. Not one bit. Not speaking for others and for me specifically it affects the way I possibly rank up because I do not play as much as I used to or can, I am mainly limited to citadel caps and posting as a way to earn points because of the times I am able to get on to play, and now that is cut down to make it an even slower process for something that was out of my hands. One argument is that rank ups do not matter, and this is the camp that I usually fall in, but at the same time if that is the case, then why change the points at all if it doesn't.

I do not think a more efficient citadel capping should affect how effort towards contributing to the clan should matter and this sets a slippery slope of a precedent. As skills inevitably are getting faster and faster to train, should that start to affect how skill competitions work? Should events start to be longer to count? Etc etc..

It's not an easy decision to make, and it's not one that I take lightly either. Ranks are a very touchy subject, and no, my main thought is not changing the mechanics of this every day, but in a similar vein, if suddenly Jagex made Penguin hunting 50-70% faster in an update, we'd probably have to review the points for this as well. I don't want there to be an 'optimal method' to rank up, I just want people to enjoy participating and get rewarded for it as a result (naturally!)

To put things into context, before the changes, if a member capped every week at the weekly citadel event (25 minutes per week) for a year straight, on this alone would be half way to our highest rank. If we want ranking up to mean something, it has to be balanced.

I am fully aware that changing this has implications beyond the regular member who has more play time available. However we've had other positive initiatives to assist with these kinds of situations while also encouraging general social activity, such as introducing a forum post bonus of 10 points, then doubling it to 20 and keeping it there, for every 10 posts. (This was not a thing a couple of months ago at all)

We're also looking into other options to measure activity beyond events and posts (potentially Discord activity via Surreal Bot) - a traditional clan will just measure a member's worth by whether or not they cap in the citadel, and I feel capping, while helpful, is not why we recruit clan members. We are more than a citadel, and you shouldn't have to rely on it to receive points. We recruit clan members so that you can enjoy and have fun in-game through events and competitions, or make great friends in our Discord / clan chat.

So since you have mentioned timing being an off factor for you, maybe we can chat via PM about your situation and work something out events-wise or take some suggestions for more positive change within the clan?

Thanks for commenting your honest feedback, I do appreciate it. smile
You are no better than anyone else, and no one is better than you.
0


Messages In This Thread
Resource Cap Points Change - by Downfall - 2018-10-21 15:38:49
RE: Resource Cap Points Change - by White Cloak - 2018-10-21 16:48:57
RE: Resource Cap Points Change - by Brandy - 2018-10-21 17:21:08
RE: Resource Cap Points Change - by Downfall - 2018-10-21 18:00:26
RE: Resource Cap Points Change - by dunder - 2018-10-21 20:53:56
RE: Resource Cap Points Change - by Teh_Corey - 2018-10-21 21:52:12
RE: Resource Cap Points Change - by Debs - 2018-10-21 23:10:06
RE: Resource Cap Points Change - by October Rust - 2018-10-22 02:13:00
RE: Resource Cap Points Change - by Downfall - 2018-10-22 03:48:06
RE: Resource Cap Points Change - by White Cloak - 2018-10-22 04:40:54
RE: Resource Cap Points Change - by Beccah - 2018-10-22 05:07:39
RE: Resource Cap Points Change - by Jerome - 2018-10-22 09:06:04
RE: Resource Cap Points Change - by Downfall - 2018-10-22 10:35:12
RE: Resource Cap Points Change - by Jerome - 2018-10-22 12:28:29
RE: Resource Cap Points Change - by Dark - 2018-10-22 19:15:18

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