Death's Door - Halloween Event
Death's Door is this year's Halloween event, and you can play it in RuneScape right now.
Help Death repel a ghostly invasion of his home, using specialised ghost-hunting equipment to dismiss the unwelcome dead before you're reduced to a gibbering wreck.
Earn points and trophies to be spent on XP lamps, gear that gives bonus damage against ghosts, the ability to burn bones on a bonfire for Prayer and Firemaking XP, and more.
Read on for the full, gory details!
How to Play
Find
Muncher by the Burthorpe Lodestone, and speak to him to head to Death's house.
When you get there, you'll find that Death's beset by an invasion of ghosts - unleashed by Melzar the Mad - and that he's powerless to exorcise them himself.
He'll hand you a
proto pack - the very latest in ghost-hunting technology - and set you to work banishing his unwelcome guests.
Examine the furnishings and ghosts will start to manifest, but beware: each hit you take will increase your
fear meter - displayed in your minigames HUD window.
If the fear meter hits 100% you'll run screaming back to Death, and lose 20 of your hard-earned reward points.
You can reduce fear gradually by standing in moonlit areas of the house, or by using comforting items found in chests around the house.
Some ghosts are tougher than others and some have insidious special abilities, but the stronger they are the more points you'll earn for ousting them. Refer to the
Ghostpedia from your minigames HUD to find out more.
Rewards
Chests will appear around the house every 10 minutes. You'll be told via the minigames HUD when there's one to find, and you'll have two minutes to get to it and claim its loot. They can contain:
- Chocolates, teddies and night lights: comforting items that reduce your fear level when used.
- Active ectoplasm: grants a temporary buff to your damage against the ghosts in the event.
- Demonic traces: five of these will let you summon demonic ghosts - the scariest and most rewarding spectres you can face.
- Ectoplasmators: there's a rare chance to get this handy item - which gives Prayer XP when fighting ghosts - if you don't have one already.
- Ghostly essence: this very rare substance can attune your ectoplasmator (or recharge one that's already attuned), improving its abilities.
- Other loot: including bones and seasonal sweets.
You'll get
points for each ghost you dismiss. Muncher or Death will give you the following rewards in exchange for these:
- Ghost hunter gear: a four-piece hybrid set that gives bonus damage and combat XP against ghosts fought outside the minigame. Its stats increase at level 50 and 70 Defence.
- Cremation ability: this permanently unlocks the ability to burn bones on bonfires, granting you Prayer and Firemaking XP.
- Large XP lamps.
Dismiss the dangerous demonic ghosts to earn up to one
trophy a day, and spend them on the following rewards:
- Ghost Hunter title.
- Proto Pack emote.
- Large XP lamps.
Finally, you'll unlock a set of
proto pack cosmetic overrides for daggers, claws and crossbows, once you've dismissed 50 ghosts.
Get hunting those ghosts, and watch out for our terrifying
Halloween quest - coming next week!
Join in the discussion on the forums and let us know what you think.
Mod Wilson and the RuneScape Team
In Other News
- We've made the following changes to the Flash Powder Factory minigame:
- You'll no longer incur a penalty if you leave the game early.
- The price of rogue armour has been lowered by 10% of its original value.
- Claiming XP rewards from Flash Powder Factory will now work with bonus XP modifiers.
- The rubble is now easier to see.
- Thieving XP bought from the Flash Powder Factory is now 1750 XP per 10 points, up from 1200 XP.
- Herblore XP gained within Flash Powder Factory is now scaled based on the your Herblore level.
Read the patch notes for other updates released today.
Graphical:
Ruby harvest butterflies are no longer white.
A mirror above a Miscellanian fireplace no longer glows too brightly with bloom on.
Books no longer stick through the floor in an Ardougne house.
Wooden beams on the side of the huts on Death Plateau can no longer be walked on.
Players will no longer sink in to certain squares in the Lumbridge crater.
Dwarven multicannons will no longer float when placed between the far eastern pillars of the Grand Exchange and Varrock Palace's wall.
The yellow and red pools in Oo'glog are no longer blue in minimum graphics detail settings.
Some missing polygons on the statues outside of the Ardougne Monastery have been added back in.
The tops of the jungle trees in Brimhaven have been re-aligned.
The bridge on the Void Outpost island no longer has a gap on the minimap and world map.
A graphical issue with a teak tree south of Castle Wars has been fixed.
A graphical issue on a rock near the Grand Exchange has been corrected.
The top of a yew tree in the Lumbridge church graveyard is no longer hidden by the 'Remove Roof' setting.
A graphical issue on a tile of the Mos Le'Harmless docks has been corrected.
Experts have restored a damaged painting in the Handlemort estate in Ardougne.
A mismatched tile on Oo'glog beach has been smoothed out.
The Party Room table's shadow no longer sits above the table.
Some minor ground decor issues in the captured temple near Goblin Village have been corrected.
A mismatched tile on the Spirit Realm flower farming patch has been corrected.
The Blood altar's minimap now matches the environment.
A swamp tree no longer clips through the Barrows entrance arch.
Graphical issues with the banks of the River Dougne have been resolved.
The sheathed Dwarven crossbow override no longer stretches when performing animations.
Certain hairstyles no longer clip through spined helms on female characters.
A graphical issue with the colonist's top has been resolved.
Chinchompas and Skillchompas are now sheathed on the hip.
The model for the dwarf that drives the Keldagrim to Dorgesh-Kaan cart has been updated.
Alice's husband and other ghosts in Port Phasmatys now have transparent heads.
The icons for pet hunger and growth percentage are now the correct way around.
Graphical issues with the defeated Lotheria Seldorina during the Vengeance saga have been fixed.
The Astral altar's glow has been dimmed slightly in DirectX mode.
The models for the rotten apples barrel and apple barrel objects have been updated.
Kardia and the Half Soulless have had their patchy graphics fixed.
A graphical issue with Dharok's helm has now been fixed.
A graphical issue with the bonesack (e) clipping with the player's head has been fixed.
Some blocking has been added to one of the holes in the Lumbridge crater.
Blocking has been added to an edge next to Kardia's house in Underground Pass.
Some force-walk tiles in the North Lumbridge cabbage field have been removed.
Skills, D&Ds & Minigames:
The Portents of Restoration have had their healing values corrected in the Constitution Skill Advance Guide.
Resetting the wave at Barbarian Assault no longer pays out a wave ticket if you have already used a wave ticket on the current run, as it was possible to infinitely recycle a single ticket. Players may still use extra tickets they already own and will continue to get tickets again after completing wave 10.
Quests, Challenges & Achievements:
Corrected the name of Ice Burst when freezing Chimp ices.
An issue where players could complete the first two basic challenge for Mistress Fara multiple times on the path system has been corrected.
Other:
Morvran has been added to 'NPC Contact' lunar spell.
The accuracy of the Keris dagger has been improved.
The attuned ectoplasmator now correctly restores prayer when used along with the Dungeoneering prayer restoring necklaces.
Ethereal armour will now correctly allow the player to traverse greater conjuration platforms in the Runespan freely.
Area of effect abilities will now deal more damage against the main target when Metamorphosis is active.
Excalibur can now be stored in a keepsake box.
Players can now manually remove friends and ignored players with underscores in their names from the respective lists.
The Mask of Dust teleport now correctly refers to the Smoke Dungeon.
A bark sound effect has been added to white wolves.
A typo with Pete the spider pet has been fixed.
The statue collection bag can now be equipped from the bank.
Players can now check the statue collection bag when it is worn.
The quest button within the featured tab will now redirect the player to the quest journal when no quests are featured.
Players will now stop skilling when eating food using the action bar, to remain consistent with eating food via the inventory.
A typo in the warning text when making Hardcore Ironman accounts has been fixed.
The Hardcore Ironman authenticator warning has been altered to have a single 'Continue' button, as players were clicking 'no' and not realising that this creates a non-Ironman account.
It is no longer possible to claim multiple Sköll boots from the toy box in a player-owned house.
Tutorial skilling hints will no longer appear for high level players.
Foreman George has been removed from the game. Items he provided can be reclaimed from Diango if the player has unlocked them.
Text in the legendary pet banking interface will no longer go off the edge of the interface.
Engine Fixes:
Point lights will correctly appear in java and HTML5 when switching to an instanced area not on level 0.
HTML5 Engine Fixes:
Sprites that should only appear in the software graphical mode should no longer appear in hardware accelerated graphics (OpenGL) mode.