Helloo!!
Iris and I have decided to post a guide to training all combat skills at the abyss to help clannies with their dreaded combat skills. The abyss is a safe place in the wildy (only getting there is dangerous) that provides lovely AFK XP-rates in all combat skills. The only thing you really need to do beforehand, is complete the Abyss Miniquest (http://runescape.wikia.com/wiki/Abyss_(miniquest)). Feel free to let us know about your progress!
Post 1: Explaining the Abyss
Post 2: Magic
Post 3: Melee
Post 4: Ranged
== EXPLAINING THE ABYSS ==
XP/hr:
Roughly 500k Combat XP/hr
Roughly 150k Constitution XP/hr
Roughly 700k Invention XP/hr (if you've augmented 3 items)
Charms/hr:
60 Crimson charms
16 Blue charms
(if using a Charming imp)
Once you get to the abyss by talking to the Zamorak Mage just north of Edgeville (IN THE WILDY, SO NEVER BRING ANYTHING YOU'RE NOT WILLING TO LOSE!!), you look for a spot to train. There are 2 per world: South-east, and South-west.
Locations & Hop Spot
South East Corner:
South West Corner:
Hop Spot (in between those)
Aggro:
After a few minutes (10 ish), the monsters aren't aggressive towards you anymore. To get them back on you, you simply run north till the monsters attack you. This also resets the southern 'aggro'. Simply return to your spot and you should be good to go again.
Making some money:
Water talismans are worth quite a bit (7-9k). Once you get a free spot in your inventory by using up your potions, you could fill it with a water talisman that an abyssal creature has dropped. This way you make some money. Additionally, you could bring some notepaper to make yourself a nice stack of moolah.
Crashing:
Don't be mean and crash, it's not hard to find your own world. If someone attempts to crash you, be polite at first, ask them if they could hop; or mention that the other side might be open so they move away from you. If they don't leave, you have two options now. You either fight back by clicking every abyss-monster (called 'tagging') so you get xp (because the first to hit a monster gets the xp) and let them know you're not going to leave, or you hop yourself. It depends on what you want to do.
Avoiding lures:
PK'ers will attempt to get you to go to the bank to get something. After that, you'll return to the abyss to give them it, or to continue training. HOWEVER! The pker will have his team ready near the entrance of the abyss, ready to PK you!
Some people will try to 'buy' your spot. This lure works like this: You're at the Abyss and someone will PM you asking you to sell your Abyss spot for a good amount of money (usually over 1M) in an attempt to tempt you to sell it. The lurer will ask you to meet them at the Grand Exchange to trade and when you do teleport there, you won't find him. Instead, you'll get another PM from the lurer saying that he "gave unclear instructions" and that he will meet you inside the Abyss to trade, in the center (away from Abyssal creatures). The lurer will of course be waiting near the Zamorak Mage and possibly with a friend to stun and kill you quickly before you can teleport into the Abyss or run back to the Wilderness ditch, making you lose most of your stuff.
Another lure involves a PK'er coming up to you asking you if he could buy x amount of fire runes. He claims he's hit the buy limit at the GE. SAY NO! He will ask you to sell your fire runes, which means you run out yourself. This means you'll have to bank to get new ones. On your way back you will get PK'ed at the abyss entrance near the Zamorak Mage yet again.
TL; DR: DON'T LISTEN TO ANYONE SAYING ANYTHING THAT WOULD MAKE YOU LEAVE THE ABYSS.
2
Iris and I have decided to post a guide to training all combat skills at the abyss to help clannies with their dreaded combat skills. The abyss is a safe place in the wildy (only getting there is dangerous) that provides lovely AFK XP-rates in all combat skills. The only thing you really need to do beforehand, is complete the Abyss Miniquest (http://runescape.wikia.com/wiki/Abyss_(miniquest)). Feel free to let us know about your progress!
Post 1: Explaining the Abyss
Post 2: Magic
Post 3: Melee
Post 4: Ranged
== EXPLAINING THE ABYSS ==
XP/hr:
Roughly 500k Combat XP/hr
Roughly 150k Constitution XP/hr
Roughly 700k Invention XP/hr (if you've augmented 3 items)
Charms/hr:
60 Crimson charms
16 Blue charms
(if using a Charming imp)
Once you get to the abyss by talking to the Zamorak Mage just north of Edgeville (IN THE WILDY, SO NEVER BRING ANYTHING YOU'RE NOT WILLING TO LOSE!!), you look for a spot to train. There are 2 per world: South-east, and South-west.
Locations & Hop Spot
South East Corner:
South West Corner:
Hop Spot (in between those)
Aggro:
After a few minutes (10 ish), the monsters aren't aggressive towards you anymore. To get them back on you, you simply run north till the monsters attack you. This also resets the southern 'aggro'. Simply return to your spot and you should be good to go again.
Making some money:
Water talismans are worth quite a bit (7-9k). Once you get a free spot in your inventory by using up your potions, you could fill it with a water talisman that an abyssal creature has dropped. This way you make some money. Additionally, you could bring some notepaper to make yourself a nice stack of moolah.
Crashing:
Don't be mean and crash, it's not hard to find your own world. If someone attempts to crash you, be polite at first, ask them if they could hop; or mention that the other side might be open so they move away from you. If they don't leave, you have two options now. You either fight back by clicking every abyss-monster (called 'tagging') so you get xp (because the first to hit a monster gets the xp) and let them know you're not going to leave, or you hop yourself. It depends on what you want to do.
Avoiding lures:
PK'ers will attempt to get you to go to the bank to get something. After that, you'll return to the abyss to give them it, or to continue training. HOWEVER! The pker will have his team ready near the entrance of the abyss, ready to PK you!
Some people will try to 'buy' your spot. This lure works like this: You're at the Abyss and someone will PM you asking you to sell your Abyss spot for a good amount of money (usually over 1M) in an attempt to tempt you to sell it. The lurer will ask you to meet them at the Grand Exchange to trade and when you do teleport there, you won't find him. Instead, you'll get another PM from the lurer saying that he "gave unclear instructions" and that he will meet you inside the Abyss to trade, in the center (away from Abyssal creatures). The lurer will of course be waiting near the Zamorak Mage and possibly with a friend to stun and kill you quickly before you can teleport into the Abyss or run back to the Wilderness ditch, making you lose most of your stuff.
Another lure involves a PK'er coming up to you asking you if he could buy x amount of fire runes. He claims he's hit the buy limit at the GE. SAY NO! He will ask you to sell your fire runes, which means you run out yourself. This means you'll have to bank to get new ones. On your way back you will get PK'ed at the abyss entrance near the Zamorak Mage yet again.
TL; DR: DON'T LISTEN TO ANYONE SAYING ANYTHING THAT WOULD MAKE YOU LEAVE THE ABYSS.