== MAGIC ==
This post will show you the magic way of abyss. You will be using blood burst. This is an ancient magick's spell, so you will need to complete the Desert Treasure quest for this.
Preparation:
Required levels, magic and prayer books:
- 75 magic
- 75 defence
- 48 prayer
- 48 dungeoneering
- Ancient Magicks (Desert Treasure quest)
- Normal Prayers
Gear:
- Subjugation* > Ganodermic*
- Amulet of Zealots**
- Staff of Light*
- Charming Imp (not required)
- 6th age circuit (not required)
* Can be augmented if you wish to train invention also
** Amulet of Zealots increases the boost of single-stat boosting Prayers by 16% (Requires 48 Prayer and 48 Dungeoneering, 40k Tokens)
Inventory for around a 4 hour trip:
- 10 Super magic potions (4) OR 7 Super magic flasks (6)
- 10 Prayer renewal potions (4) OR 7 Prayer renewal flasks (6)
- 10k Death runes
- 20k Fire runes
- One-click teleport like any teleport tab in case of emergency (for use of teleporting away in case a PK'er is onto you while you're on your way to the abyss)
- 1 shark or Enhanced excalibur in case of emergency (see above)
- In case you are using augmented gear, make sure you have enough divine charges stored and bring a few (6-9) equipment siphons.
Costs:
As per december 2018:
Per hour:
Death runes = 2,500 runes x 134gp mid = 335,000 GP
Fire rune = 5,000 runes x 68gp = 340,000 GP
Super Magic potion (4) = 2.5 x 5617gp = 24,042 GP
Prayer Renewal (4) = 2.5 x 9521gp = 23,803 GP
Total = 335,000 + 340,000 + 24,042 + 23,803 = 722,844 GP/HR
Seeing as you get around 500k xp per hour:
723k / 500k xp = 1.45 GP/XP
The idea once there:
You make sure you're using the legacy combat style, turn auto-retaliate on, drink a super magic sip and a prayer renewal sip, and turn on the prayer 'Overcharge'. You won't need to worry about your health as blood burst heals you.
1
This post will show you the magic way of abyss. You will be using blood burst. This is an ancient magick's spell, so you will need to complete the Desert Treasure quest for this.
Preparation:
Required levels, magic and prayer books:
- 75 magic
- 75 defence
- 48 prayer
- 48 dungeoneering
- Ancient Magicks (Desert Treasure quest)
- Normal Prayers
Gear:
- Subjugation* > Ganodermic*
- Amulet of Zealots**
- Staff of Light*
- Charming Imp (not required)
- 6th age circuit (not required)
* Can be augmented if you wish to train invention also
** Amulet of Zealots increases the boost of single-stat boosting Prayers by 16% (Requires 48 Prayer and 48 Dungeoneering, 40k Tokens)
Inventory for around a 4 hour trip:
- 10 Super magic potions (4) OR 7 Super magic flasks (6)
- 10 Prayer renewal potions (4) OR 7 Prayer renewal flasks (6)
- 10k Death runes
- 20k Fire runes
- One-click teleport like any teleport tab in case of emergency (for use of teleporting away in case a PK'er is onto you while you're on your way to the abyss)
- 1 shark or Enhanced excalibur in case of emergency (see above)
- In case you are using augmented gear, make sure you have enough divine charges stored and bring a few (6-9) equipment siphons.
Costs:
As per december 2018:
Per hour:
Death runes = 2,500 runes x 134gp mid = 335,000 GP
Fire rune = 5,000 runes x 68gp = 340,000 GP
Super Magic potion (4) = 2.5 x 5617gp = 24,042 GP
Prayer Renewal (4) = 2.5 x 9521gp = 23,803 GP
Total = 335,000 + 340,000 + 24,042 + 23,803 = 722,844 GP/HR
Seeing as you get around 500k xp per hour:
723k / 500k xp = 1.45 GP/XP
The idea once there:
You make sure you're using the legacy combat style, turn auto-retaliate on, drink a super magic sip and a prayer renewal sip, and turn on the prayer 'Overcharge'. You won't need to worry about your health as blood burst heals you.