== MELEE ==
Looking to beat up an afwul lot of monsters in as little time as possible, preferably with a very long stick? Look no further!
Melee is the cheapest style to train in the Abyss and is able to sustain itself for hours upon hours with little interference from the player. Costs can be as low as 30K/h with xp rates realistically capable of hitting 500K/h! That’s a whopping 0,06 gp per xp! Do note however that this is the bare minimum of money you need to spend, depending on what you bring costs are likely to rise.
Requirements:
Preparation
- Seers Village Hard task set (required) or Elite task set (recommended). You can find what you need to do for these sets here.
- At least 60 attack
- 80 crafting (one time only, can be assisted)
Gear
- Melee power armour. Bandos suffices as it’s non-degradable and gives all the protection you need while improving your damage output.
- Blood Amulet of Fury. You can make this by combining an Amulet of Fury with a Blood Necklace Shard, which requires 80 crafting (assistable).
- A Halberd. The Dragon Halberd will technically work, though I’d personally recommend at least an Attuned Crystal Halberd or Dragonrider Lance. If you’re comfortable bringing a Noxious Scythe into the Wilderness you can do that if you like.
Inventory
Required:
- Enhanced Excalibur
- One-click teleport for emergencies
Recommended:
- Extreme Brawler Potions if you have access to them, otherwise Extreme attack/defense/strength potions or even the super variants will do just fine. If you have access to Overloads you can use them, though my personal opinion is that the benefits they have over Extreme Brawlers does not outweigh the extra costs you make.
- Equipment Siphons if you’re training Invention, 6 should last you for quite a while.
Costs:
Since the Blood Amulet of Fury is a degrading item, it’ll lose charges during combat. For one hour of combat you’ll lose 30k gp worth of charge. This is the bare minimum amount of money you’ll lose training in the Abyss via melee, though you might make additional expenses if you:
-Use a degrading weapon such as Nox Scythe or Dragonrider Lance.
-Use degrading power armour.
-Train invention, as you’ll lose money on divine charges and equipment siphons.
How does it work:
Before heading out, there’s two things you want to make sure. First: your combat mode has to be on Revolution; make sure it will also automatically use Ultimate and Threshold abilities for you.
Second: you want to make sure that you have your ability bar set up right.
It should look something like this.
First up is Meteor Strike, followed by Berserk, Hurricane, Quake and Cleave. After these 5 you can fill up your bar with any order of basics that you like, it matters little as long as you just fill ‘em in. The purpose of the abilities after Cleave is to just generate adrenaline for your Ultimates and Thresholds.
Once inside the Abyss there’s two spots that you want to be at: either the southwestern or southeastern part of the Outer Ring of the Abyss.
As soon as you’ve installed yourself in one of these two spots make sure auto-retaliate is on and dunk a dose of your potion(s) if you brought any. This is the moment you can kick back and watch your character do their thing! With the halberd of your choice and the abilities you’ll be using you’re doing damage in a large radius, easily killing the Abyssal creatures en masse.
That said, it’s not 100% afk: you’ll have to move the camera around every now and then to make sure you don’t log out (and lose your spot to people who want to steal it from you!) and you should keep an eye on your potion boosts if you’re using any. Every 10 minutes the creatures will stop being aggressive to you. Once this happens, just move along the outer ring until you’re being attacked again. The creatures are aggressive once more and you can return to your spot.
Lastly there’s the issue of your health. Most of the damage you take will be healed back by the special ability of the Blood Amulet of Fury, but chances are your health will slowly go down over time. The moment you are at about 50% of your health, you use the ability of your enhanced Excalibur; this will bring you back to comfortable levels of health. Once you activate the ability a 5 minute cooldown starts to tick during which you can’t use the ability, but thanks to the Blood Amulet of Fury you should be comfortable without it for those 5 minutes.
As such, you can stay in your spot until your amulet is out of charges, which is about 17 hours of combat.
Looking to beat up an afwul lot of monsters in as little time as possible, preferably with a very long stick? Look no further!
Melee is the cheapest style to train in the Abyss and is able to sustain itself for hours upon hours with little interference from the player. Costs can be as low as 30K/h with xp rates realistically capable of hitting 500K/h! That’s a whopping 0,06 gp per xp! Do note however that this is the bare minimum of money you need to spend, depending on what you bring costs are likely to rise.
Requirements:
Preparation
- Seers Village Hard task set (required) or Elite task set (recommended). You can find what you need to do for these sets here.
- At least 60 attack
- 80 crafting (one time only, can be assisted)
Gear
- Melee power armour. Bandos suffices as it’s non-degradable and gives all the protection you need while improving your damage output.
- Blood Amulet of Fury. You can make this by combining an Amulet of Fury with a Blood Necklace Shard, which requires 80 crafting (assistable).
- A Halberd. The Dragon Halberd will technically work, though I’d personally recommend at least an Attuned Crystal Halberd or Dragonrider Lance. If you’re comfortable bringing a Noxious Scythe into the Wilderness you can do that if you like.
Inventory
Required:
- Enhanced Excalibur
- One-click teleport for emergencies
Recommended:
- Extreme Brawler Potions if you have access to them, otherwise Extreme attack/defense/strength potions or even the super variants will do just fine. If you have access to Overloads you can use them, though my personal opinion is that the benefits they have over Extreme Brawlers does not outweigh the extra costs you make.
- Equipment Siphons if you’re training Invention, 6 should last you for quite a while.
Costs:
Since the Blood Amulet of Fury is a degrading item, it’ll lose charges during combat. For one hour of combat you’ll lose 30k gp worth of charge. This is the bare minimum amount of money you’ll lose training in the Abyss via melee, though you might make additional expenses if you:
-Use a degrading weapon such as Nox Scythe or Dragonrider Lance.
-Use degrading power armour.
-Train invention, as you’ll lose money on divine charges and equipment siphons.
How does it work:
Before heading out, there’s two things you want to make sure. First: your combat mode has to be on Revolution; make sure it will also automatically use Ultimate and Threshold abilities for you.
Second: you want to make sure that you have your ability bar set up right.
It should look something like this.
First up is Meteor Strike, followed by Berserk, Hurricane, Quake and Cleave. After these 5 you can fill up your bar with any order of basics that you like, it matters little as long as you just fill ‘em in. The purpose of the abilities after Cleave is to just generate adrenaline for your Ultimates and Thresholds.
Once inside the Abyss there’s two spots that you want to be at: either the southwestern or southeastern part of the Outer Ring of the Abyss.
As soon as you’ve installed yourself in one of these two spots make sure auto-retaliate is on and dunk a dose of your potion(s) if you brought any. This is the moment you can kick back and watch your character do their thing! With the halberd of your choice and the abilities you’ll be using you’re doing damage in a large radius, easily killing the Abyssal creatures en masse.
That said, it’s not 100% afk: you’ll have to move the camera around every now and then to make sure you don’t log out (and lose your spot to people who want to steal it from you!) and you should keep an eye on your potion boosts if you’re using any. Every 10 minutes the creatures will stop being aggressive to you. Once this happens, just move along the outer ring until you’re being attacked again. The creatures are aggressive once more and you can return to your spot.
Lastly there’s the issue of your health. Most of the damage you take will be healed back by the special ability of the Blood Amulet of Fury, but chances are your health will slowly go down over time. The moment you are at about 50% of your health, you use the ability of your enhanced Excalibur; this will bring you back to comfortable levels of health. Once you activate the ability a 5 minute cooldown starts to tick during which you can’t use the ability, but thanks to the Blood Amulet of Fury you should be comfortable without it for those 5 minutes.
As such, you can stay in your spot until your amulet is out of charges, which is about 17 hours of combat.
"Get going, Simon. Just don't be distracted by the what-ifs, should-haves, and if-onlies.
The one path you choose yourself, that is the truth of your universe."