Pretty sure everything I'm going to say was mentioned earlier, but here it is anyways:
Items that may aid you:
If 95+ Summoning: Spirit Cape
Dwarf Multicannon
Demonhorn Necklace
Dragonbane bolts
Slayer Helmet, ofc
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Greaters (wilderness, welfare gear[mystic], polypore works well)
Hellhounds (resource dg, [iron/steel] titan it as well, speeds up the task by a lot, spirit cape; plant cannon just before the enclave at the north)
Dark Beasts (light temple, near the runite ore spot, place cannon at the darkest square or surrounding squares)
Kalphites (Do No Evil quest area, on same level as Kalphite Queen, bring 1-2 sharks just in case you manage to get hit by her)
Black Demons (Rng/Polypore advised, plant cannon near the the southern area, will be able to fill w/o moving)
Black Dragons (Melee advised or rng w/ dragonbane bolts, do not mage unless w/ soa; plant cannon just after the centerpeice)
Bloodvelds (Mutated, Meiyerditch labs[Drakan's medallion/Wicked Hood to Blood Altar], plant cannon near center, [iron/steel] titan is almost a must)
Iron Dragons (Kuradal or Resource w/ cannon; SoA/Polypore work fine)
Steel Dragons (same as above)
Terror Dogs (wouldn't advise doing w/o slayer ring, polypore/rapier should be fine)
Aberrant Spectres (cannon in Polli slayer dungeon, [iron/steel] titan would help, spirit cape)
Items that may aid you:
If 95+ Summoning: Spirit Cape
Dwarf Multicannon
Demonhorn Necklace
Dragonbane bolts
Slayer Helmet, ofc