Changes to coin share, thoughts ?
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#1
Hello again everyone!

I wanted to let you know with as much information as possible about an upcoming change to the Coinshare system.

Following on from the success of Bonds we're still doing as much as we can to combat inflation in game and Coinshare is actually a major source of what we call "gold injection".

Inflation is caused when the total amount of money (actual coins, not items) in the economy goes up. Due to a process of complicated economics, this then gradually makes the price of everything rise so that your money is worth less.

Gold injection is when a game mechanic creates coins directly rather than either creating items or moving coins around between players. Coinshare does this by giving the players who use it money immediately, even if the item doesn't sell or isn't worth what the GE thinks it's worth.

We have an upcoming change, which was supposed to be in next week's update but looks likely to slip to the week after, which is going to address this. With the new system, Coinshare will work a little differently.

When you kill a boss in a group which has chosen to use Coinshare, the drop will be split up into 120 identical shards. These shards will be distributed equally to everyone in the group. Shards can be combined together into the item if you have any 120 of them. This means each member of the group is free to sell their shards (for an expected value of 1/120th of the market price of the item) or hold on to them and try to collect enough from future drops to finish the object.

(Shards will be put directly in your bank rather than sitting in your inventory so you don't need to worry about running out of room on a long bossing session.)

I won't lie, this will be an inconvenience for some bossers. Rather than getting the money directly, you'll now have to sell the items yourself. However, that convenience was coming at the expense of the long-term health of the economy and ultimately reducing the value of everyone's gold.

There is one direct benefit though, which is that items which have a street value higher than max cash (like Vorago's drops on launch) can now actually get that value from Coinshare because the total of 120 shards of that item can exceed max cash.

Mod Jack




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#2
Well this won't really change a whole lot for me since I don't PvM. But it sounds like it might help stabilize the economy? (which is always good)
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#3
Warning: I don't know a TON about PVM. These are just mostly questions I'd like answered.

Sounds like a nice idea, but I have a feeling shards might become more of a bothersome than a solution right now. There's a lot of questions to be answered and it's a weird concept. I don't hate it, I just can't fully agree with it at the moment.

I don't know how big of a problem coinshare causing inflation is so.. that's something they have to convince the players of.

Also If who's gonna buy the shards to make the item. I mean someone would for merching possibly? But wouldn't the shards eventually become more expensive than 1/120th of the actual item?

Bank spots?

Also what happens when what if you have a 7 man team? I mean you wouldn't but.. still. xD

Some else brought up that doesn't this lead to item injection? If we keep making a bunch of items nobody really buys the prices of said item will go down?
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#4
(2013-11-15 18:47:25)Dolly Wrote:  Also If who's gonna buy the shards to make the item. I mean someone would for merching possibly? But wouldn't the shards eventually become more expensive than 1/120th of the actual item?

Some else brought up that doesn't this lead to item injection? If we keep making a bunch of items nobody really buys the prices of said item will go down?

Im guessing that you wont be able to buy the shards on the GE, but you can sell them, and when 120 enter the GE, jagex remove those 120 shards and put 1 of said item into the ge.

Im also guessing the shard selling price will be directly related to the item price, rather than having its own individual price that fluctuates separately from the item it makes.

Thats just my theory based on what they said recently about their upgrades to the GE system thats allowed them to gather data about the games economy and prompted lots of planned updates to the game to boost the economy.
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#5
This seems like a great idea to combat inflation. It also makes coinshare more attractive for use from first day for bosses since you can still get the item now just its split to the whole group.


(2013-11-15 18:47:25)Dolly Wrote:  Some else brought up that doesn't this lead to item injection? If we keep making a bunch of items nobody really buys the prices of said item will go down?

It's no different than currently using coinshare where the item gets dumped on the ge automatically. Just now there isn't an injection of coins which leads to inflation. I mean we have no item sinks really so items will always go down in price over time due to them coming into game from different sources.


As for the shards becoming worth more than the item I don't see that happening. The shards and the item will maintain a balance price wise due to the fact that if the shards get too high then noone will buy and thus the supply of the shards goes up while demand goes down causing price to fall while the price of the item the shards makes goes up due to supply going down.
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#6
I do think this is a cool idea and it only makes sense to have a system like this. Of course you can often beneift from the current coinshare system, such as the Divine Sigil which is 113m market price (Not that there are a lot coming in-game anyways! Tongue)

To be honest I prefer not doing coinshare anyway as you can usually make more money from selling the item directly into the ge if you pay attention to item margins. I like the idea of "building up to the item" by saving up shards, but at the same time it means you'd have to get the drop multiple times to even get the item. I suppose that is true in both versions of coinshare anyway.

As long as everything stays proportional I don't have a problem with this new system. smile
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#7
(2013-11-17 03:10:11)Gatrie Wrote:  I do think this is a cool idea and it only makes sense to have a system like this. Of course you can often beneift from the current coinshare system, such as the Divine Sigil which is 113m market price (Not that there are a lot coming in-game anyways! Tongue)

To be honest I prefer not doing coinshare anyway as you can usually make more money from selling the item directly into the ge if you pay attention to item margins. I like the idea of "building up to the item" by saving up shards, but at the same time it means you'd have to get the drop multiple times to even get the item. I suppose that is true in both versions of coinshare anyway.

As long as everything stays proportional I don't have a problem with this new system. smile

One nice benefit of the new coinshare is you can profit more now cause you can control what you sell it at. And it works for coinsharing stuff people wouldn't coinshare normally like vorago where the drop is worth more than max cash stack(though that in itself is quite absurd and needs to be fixed).
Master of All Wills and Quests
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#8
Not sure how i feel about this, but i think its an interesting change and i'll give it a try.
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#9
I like the idea behind it. Initially, I believed that, for some reason, the shards would be untradeable which would've killed coinshare, but this seems just fine. To my knowledge, don't most use lootshare anyhow?
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#10
I get why they are changing it but idk how this is gonna go over.
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