Ports Crew
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#1
Heya guys!

I've been working on my port, and have been wondering how many of each type of crew member I should have. This is my crew right now:

[Image: tl2MG6Q.png]

I was thinking of getting the Sea Witch, but I don't know who to fire. I was thinking maybe the Palmist, since she doesn't seem to do anything.

Any recommendations on what I should be shooting for with my crew?
[img=0x40]http://i.min.us/idZkQa.png[/img]
[img=0x200]http://i3.kym-cdn.com/photos/images/original/000/137/505/zQLMZ.gif[/img]
[Image: 7WiM6jg.png]
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#2
In my opinion, you don't really need to worry too much about any of the crew other than the Morale/Combat/Seafaring crews until you hit the last region or two.

So Ideally you'll want 5 of each of them, and a captain focused in the skills as well. The Merchant is nice if you've got split voyages, but otherwise at the lower regions most of them aren't that great/useful (imo)
[Image: Nevyn.png]

Hi “Perhaps it's impossible to wear an identity without becoming what you pretend to be.”  - Oscar Scott Card  King2
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#3
Yeah pretty much what Ryan said.

Personally I have 5 Morale/Combat/Seafaring for One-Type Missions, 1 or 2 Judge of Dice (Upgrade of your Bureaucrats), and then extra room for other M/C/S crew for Hybrid Missions, or special units.

Currently don't have any special units, didn't really think a lot of them were worth it :/ The Soothsayer was pretty good for getting random events though on easier missions.


I have no idea if that's the best I'm sure there are better ways but it works pretty good for me Tongue Try your best to get a good captain, and you'll be ok.
Honestly I focused mostly on upgrading the port and buying new ship parts over getting the best crew, but later regions you definitely need that regions level of crew.

Hope that helps Tongue
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