2012-04-03 09:44:00
I understand why it's in their interests to implement this and don't think they're stupid for doing it.
It's just really really really sad to see what it's come to. To begin with the idea was that the game was good and a good game alone would bring in a fair monthly income from an appropriate membership fee. Now it's very much the case that no new members are joining so instead, they need to work on increasing cash through methods which aren't recruiting more members.
They have two choices: Higher membership fees or microtransactions. I'm very surprised they went with the latter, but hey, they did. They're aware that if you haven't quit after all the game-destroying issues over the past year then you're not going to be quit after this, at least, most of us won't. So membership revenue goes down only marginally meaning every spin which is bought is a win.
I understand the reasoning behind the update but it's very sad to see they've noted that the end is near and they need to sap as much cash out of it as they can before the game dies completely. It's sad to see that development is no longer about creating a good game which in turn leads to more members and higher revenue. We're all hooked so why give us updates we'd like? They died after dungeoneering; they end game skill. There's no reason to- none at all from a monetary perspective and that's the only perspective a company can have.
Sure, few will waste substantial amounts of cash on this and skills won't be devalued at all but the floodgates are open: it's only a matter of time before packs such as "1m exp in a random skill", "double exp for a week", "level 90 in a skill of choice" and more appear on the market. It's Real World Trading, there's no denying that, and they've finally put it into the game.
Also feel bad for the Jagex mods who are posting, to get in their position they clearly are aware what this update means. I don't believe for a second Timbo or Mat genuinely believe it isn't gambling but are having to obey orders and post bullcrap to attempt to calm the storm.
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It's just really really really sad to see what it's come to. To begin with the idea was that the game was good and a good game alone would bring in a fair monthly income from an appropriate membership fee. Now it's very much the case that no new members are joining so instead, they need to work on increasing cash through methods which aren't recruiting more members.
They have two choices: Higher membership fees or microtransactions. I'm very surprised they went with the latter, but hey, they did. They're aware that if you haven't quit after all the game-destroying issues over the past year then you're not going to be quit after this, at least, most of us won't. So membership revenue goes down only marginally meaning every spin which is bought is a win.
I understand the reasoning behind the update but it's very sad to see they've noted that the end is near and they need to sap as much cash out of it as they can before the game dies completely. It's sad to see that development is no longer about creating a good game which in turn leads to more members and higher revenue. We're all hooked so why give us updates we'd like? They died after dungeoneering; they end game skill. There's no reason to- none at all from a monetary perspective and that's the only perspective a company can have.
Sure, few will waste substantial amounts of cash on this and skills won't be devalued at all but the floodgates are open: it's only a matter of time before packs such as "1m exp in a random skill", "double exp for a week", "level 90 in a skill of choice" and more appear on the market. It's Real World Trading, there's no denying that, and they've finally put it into the game.
Also feel bad for the Jagex mods who are posting, to get in their position they clearly are aware what this update means. I don't believe for a second Timbo or Mat genuinely believe it isn't gambling but are having to obey orders and post bullcrap to attempt to calm the storm.