Og Blog: Evolution of Combat
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#8
"Allow players’ combat levels to truly represent their ability – The combat level calculator is complicated and encourages players to not train certain skills in an attempt to create a false impression of their damage potential (pures)." - RIP Pures?

"Make it easier to access - Several combat options (special attacks, combat styles, spellbooks) are tucked away, hard to access, or on various different interfaces, so we’re planning to bring all those options together." - Sounds like they're making this game like WoW, giving the users a in game bar with specs and prayer changes at one click. I guess it means no need for F keys anymore.

"Simplify the code and balancing – We want to add more high-level (85+) equipment to the game, but the existing system can make this extremely difficult. Flexibility would allow us to even add more combat styles in the future." - Sounds good to me, higher level weapons will mean it will be a much funner game and possibly lead to a hp boost because these weapons could possibly high higher than a Rapier or CLS in PvP as well as PvM.

Over all i can't wait for the beta Biggrin
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Messages In This Thread
Og Blog: Evolution of Combat - by Mini Kniight - 2012-06-01 18:37:20
RE: Og Blog: Evolution of Combat - by Dave - 2012-06-01 20:34:22
RE: Og Blog: Evolution of Combat - by Joeym4692 - 2012-06-01 20:41:56
RE: Og Blog: Evolution of Combat - by Elrydith - 2012-06-01 22:14:39
RE: Og Blog: Evolution of Combat - by Whiskey - 2012-06-01 22:21:02
RE: Og Blog: Evolution of Combat - by l Zephyr l - 2012-06-01 23:49:31
RE: Og Blog: Evolution of Combat - by Jovan - 2012-06-02 01:00:27

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