Agility "Glitch"
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#21
Interesting to see how diverse the opinions are Tongue

I'd have to disagree completely AlchemyHawk- I got an average of about 100k agil exp per hour between 90 and 99 agility I'd estimate. Obviously filling the horn and going around a course takes more effort than straight clicking on the same spot so you'd assume a better rate to compensate.

Agility obstacles DIDN'T give this much experience but how are players meant to know this isn't meant to be deemed as an appropriate method to levelling NOW? The monkey knife fighters comparison DOES make sense. I assume blackjacking to be thieving using a blackjack which isn't relevant here. PP was introduced to train thieving, okay, I accept that. Later on they release monkey knife fighters who can be pickpocketed. Of course, you can pickpocket em for loot, just like you can use an agility shortcut to get places. However, as a by-product, both of these activities provide experience. Thieving is above the standard experience rate per hour, agility is below the standard rate.

Which is more problematic?

By any logical method of deduction, thieving is the bigger glitch. Jagex never specifically said whether you're allowed to train thieving or agility through pickpocketing or obstacles so we must assume the reasoning is the same for both. Either it's not mentioned as being against the rules so we can do it OR it's not mentioned as it's obviously in the rules so we can.

I'm getting fed up of not being able to play without fearing the safety of my account through there being no clear-cut decisions in the running of the company. You're allowed to bot, you're allowed to trust trade, you're allowed to scam, you're not allowed to train through a method which wasn't confirmed to be a glitch until nearly a week after the reports come through.

I train fishing faster than normal through dungeoneering
I train runecrafting in near 0 time through effigies and assists. It's less experience per day but it gets me there.
I train fletching using arrows which have a grand exchange limit but ask people to buy them for me to buypass this
I train crafting in the same way
I train cooking in the same way
I train thieving pickpocketing
I train firemaking using a familiar while I light my own logs
I train smithing/magic in 0 real time through superheating while mining
I train woodcutting through dropping logs from low level trees
I train range through a cannon designed simply to speed up slayer
I train dungeoneering under the effects of an overload

If we can no longer assume content in the game is allowed to be used for it's intended method what are we meant to do?! I always prided my account in being 100% legitimate but now I've realised I'm a no good bug abuser who has cheated to get nearly all of my stats to their current level. All of the above have been trained using methods not deemed as being "standard". Why I've not been rolled back when those who trained agility through a similar method is beyond me.

Good to see the threats were empty and it's just a experience rollback though smile Shame they can't do the same to botters. Saw a post by a JMod earlier saying they ban "thousands" every day which I thought was pretty funny.

I'd just love to see a boss decided in the rule-breaking department whom cases must be ran through before approval to get a little consistency smile
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#22
I find those completely different to be honest. Jagex could take away all the experience got me agility shortcuts and I doubt anyone could care, their purpose is to speed up your moving around. Things like a cannon, that is obviously used for training ranged. Who said cannons were only designed to speed up slayer? I have no clue how you say fletching arrows is abusing a bug..sorry if that seems mean, but I just do not get that. I do not know anybody who pickpockets for loot, you pickpocket for experience. Before pyramid plunder, that is the only way you gained experience. Pickpocketing Monkey Knife Fighters is the same as pickpocketing guards in Varrock. Training agility at a shortcut is quite different than training it at a agility course, which is the only way of properly training agility.

I can understand what you are saying, I just disagree with it, as well as most of your examples (you do have a point with the DG Fishing one). Botting punishments and other things are a completely different story, and I have a different opinion on that. I am not saying Jagex always handles situations well, but I am saying I think they took the right course of action in this situation.
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#23
I'm going to go out on a limb here, I believe Jagex shouldn't be releasing content if it's full of bugs, and then punishing the players for abusing them - they should not be there in the first place - who's to blame? the bug testing department for their lack of thorough testing.

You can't blame the players for abusing something you release, whilst most people wont abuse it there are some that genuinely do feel strongly about what I just said ^ - if the bug wasn't released in the first place then it would not be open for people to take advantage of, it's jagex' responsibitily at the end of the day to test their updates before releasing it and then this happening and people get punished.

We pay for a subscription each month, not to do jagex job for them - we aren't paid for bug reporting but the bug testing department is, i'd even happily have jagex have an hour or two downtime each week for them to thoroughly test their products BEFORE releasing them to prevent these issues happening because it's just far too often.

I'm more concerned about the lack of removing bots than I am about a player abusing a bug, I wish Jagex would feel more strongly about the integrity of their game ie bots and rwt over people that use a bug.

I laugh everytime i see the lengthy list of shit things that were released into the game that jagex never picked up on before actually handing it out for us to use....

for instance, there is a graphical glitch (I'm aware a bug and a glitch are completely different) in pyramid plunder that has been there since the ibis clothing update, it still is not fixed to this day and I've reported it, it slows down thieving in that room by 2 secs, why on earth could they not have ONE person run through that pyramid to test it out before releasing it into the game is beyond me just like any other bug they release into the game - just HOW did they not notice it but regular players find them?
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#24
(2011-09-07 05:17:16)Meg Wrote:  I'm more concerned about the lack of removing bots than I am about a player abusing a bug, I wish Jagex would feel more strongly about the integrity of their game ie bots and rwt over people that use a bug.

i'd even happily have jagex have an hour or two downtime each week for them to thoroughly test their products BEFORE releasing them to prevent these issues happening because it's just far too often.

^ this summs up how i feel percectly

as for the downtime this is something WoW does EVERY week and its one of the many reasons the game has very very few bugs if any, and as for the bugs that do make it through they are hotfixed with in hours,

i would almsot be happy paying 10+ a month for them to fix the game

(2011-09-15 08:01:49)Meg Wrote:  dw guys, one day my true intelligence will shine for the world to see and I will bask in full glory of the beautiful smart woman I truly am....until i wake up Biggrin

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#25
Runescape does not come close to the amount of bugs I've ran in to in World of Warcraft, Age of Conan, Warhammer etc. These games have had and does still have ALOT more bugs that effects the entire gameplay. Compared to these games, Runescape is the best game I've played for QUICK fixes to bugs and glitches, and also new content. Whereas this agility glitch got fixed after a week, which is still a very minor glitch. A major glitch could take weeks for Blizzard to fix in WoW.

I've been the leader or played in one of the worlds top guilds in most games I've played which enabled me to be one of the first in the world to ever try a boss encounter or an instance (dungeon). Whenever we encountered a major bug or glitch, like killing a boss within an unreasonable time or something just stops attacking and gives us loot, or getting insane amounts of gold/xp. Anything like that, we would stop doing it and report it to the GM's. As a leader I would stop the guild from bug abusing even though they wanted it, I would even go so far as kicking them out of the guild for doing it.

As an experienced player in any game that gets an update, and especially in an MMO. You should be able to spot unintended things in an update and not abuse it for your own gain. Even though other people get away with it, should you abuse it? And should you get pissed if you get banned for doing it?
In my opinion you should reflect over the game as you do in real life, if you go to the ATM and it spits out bills, would you keep them even though you are most likely being watched? And if you go back next day and it does it again?

I've always been against bug abusing/cheating/botting in MMO's, even though the people abusing doesn't always get punished, I wont do it. In my opinion Jagex should do more to prevent people for bugabusing, with suspentions, bans, gold/xp removal.
Every game in the world has bugs, especially online games that gets updated. And it's only up to you if you want to risk your character to gain unfair advantages.
And I can assure you, Jagex is not the only company that bans bugabusers....

Is there any sense of accomplishment when you've abused to get the stats that you want? I know this does not really concern this agility glitch as I feel it's rather minor, but bugs and glitches in general..
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#26
No game will come without bugs, to blame the Bug testing team is silly. There's always gonna be those few things that slip by anyone, to push out patches on time means everyone is rushed so things will be missed that are minor. Mainly bug testers are there to break the game, to push it to the limit and try to find the big game breaking bugs as their first priorities, minor bugs like XP being messed up isn't a frontal concern for the team.

But most of the time games don't ban you for bug abusing, unless they gave fair warning "we know about this and this is not legit GTFO" then you continue doing it I could see a ban. They'll probably just do rollbacks on the agility XP.
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#27
(2011-09-07 09:11:35)Steven Wrote:  No game will come without bugs, to blame the Bug testing team is silly. There's always gonna be those few things that slip by anyone, to push out patches on time means everyone is rushed so things will be missed that are minor. Mainly bug testers are there to break the game, to push it to the limit and try to find the big game breaking bugs as their first priorities, minor bugs like XP being messed up isn't a frontal concern for the team.

But most of the time games don't ban you for bug abusing, unless they gave fair warning "we know about this and this is not legit GTFO" then you continue doing it I could see a ban. They'll probably just do rollbacks on the agility XP.

Well said!
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#28
(2011-09-07 05:17:16)Meg Wrote:  I'm going to go out on a limb here, I believe Jagex shouldn't be releasing content if it's full of bugs, and then punishing the players for abusing them - they should not be there in the first place - who's to blame? the bug testing department for their lack of thorough testing.

You can't blame the players for abusing something you release, whilst most people wont abuse it there are some that genuinely do feel strongly about what I just said ^ - if the bug wasn't released in the first place then it would not be open for people to take advantage of, it's jagex' responsibitily at the end of the day to test their updates before releasing it and then this happening and people get punished.

We pay for a subscription each month, not to do jagex job for them - we aren't paid for bug reporting but the bug testing department is, i'd even happily have jagex have an hour or two downtime each week for them to thoroughly test their products BEFORE releasing them to prevent these issues happening because it's just far too often.

I'm more concerned about the lack of removing bots than I am about a player abusing a bug, I wish Jagex would feel more strongly about the integrity of their game ie bots and rwt over people that use a bug.

I laugh everytime i see the lengthy list of shit things that were released into the game that jagex never picked up on before actually handing it out for us to use....

for instance, there is a graphical glitch (I'm aware a bug and a glitch are completely different) in pyramid plunder that has been there since the ibis clothing update, it still is not fixed to this day and I've reported it, it slows down thieving in that room by 2 secs, why on earth could they not have ONE person run through that pyramid to test it out before releasing it into the game is beyond me just like any other bug they release into the game - just HOW did they not notice it but regular players find them?

100% Agreed.

(2011-09-07 09:11:35)Steven Wrote:  No game will come without bugs, to blame the Bug testing team is silly. There's always gonna be those few things that slip by anyone, to push out patches on time means everyone is rushed so things will be missed that are minor. Mainly bug testers are there to break the game, to push it to the limit and try to find the big game breaking bugs as their first priorities, minor bugs like XP being messed up isn't a frontal concern for the team.

But most of the time games don't ban you for bug abusing, unless they gave fair warning "we know about this and this is not legit GTFO" then you continue doing it I could see a ban. They'll probably just do rollbacks on the agility XP.

Why cant we blame the "Bug Testers" ? They have a role within Jagex to test there software and remove the bugs they find. I'm pretty sure people would wait a few extra hours in a day to have new patches bug-free and not have the thought of "I've found a bug...should I report or should I just abuse it?" Since everyone knows that 99.9% of RS Players wont report it and then a couple of weeks later several bans are issued out for "Bug Abuse" then people are moaning and whining because Jagex didnt fix it.

There's my opinion anyway. smile
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#29
I'm going to admit ignorance and apologise if I say glitch instead of bug, not quite sure of the difference.

Bug forms don't get read. End of story. There's no point sending them in- if it's not on forums, it won't get read.

I can understand the occasional bug getting through as things are going to be different when it happens on a mass level. But some things are beyond belief. Did no one think to kill corp, one of the best droppers, with a ring of wealth on after the update? Did no one check to see which of the new climbing boots climbing boots turned into after the update?

I can understand not noticing the experience rate for one obstacle but generally the testers work seems rather sloppy. You must consider, superheating while mining or alching while fishing are using the game's mechanics for person gain. These could also be considered as bugs yet it's very commonplace to do them, seemingly legitimately.

"Is there any sense of accomplishment when you've abused to get the stats that you want? I know this does not really concern this agility glitch as I feel it's rather minor, but bugs and glitches in general.."

This is my concern- I always accepted many of my methods to be legitimate training methods but now I fear the integrity of my account. Training 2 skills at once always seemed smart as opposed to stupid.
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#30
(2011-09-07 09:11:35)Steven Wrote:  No game will come without bugs, to blame the Bug testing team is silly. There's always gonna be those few things that slip by anyone, to push out patches on time means everyone is rushed so things will be missed that are minor. Mainly bug testers are there to break the game, to push it to the limit and try to find the big game breaking bugs as their first priorities, minor bugs like XP being messed up isn't a frontal concern for the team.

But most of the time games don't ban you for bug abusing, unless they gave fair warning "we know about this and this is not legit GTFO" then you continue doing it I could see a ban. They'll probably just do rollbacks on the agility XP.

Well said, this is how I feel. Everyone makes mistakes, and although Jagex is paid to fix their mistakes, not everything can be caught all in the same test-run. Accidents happen, you know? It would be absolutely impossible for any gaming company, not just Jagex, to constantly release new content that is all 100% bug-free. As Steven said, the bug testers check the extremes when it comes to bugs. They check as much as they can, but they're not going to catch every single little thing.

That's why there are video game testers and beta testers for video games. Sometimes, you need to see a player's side of things to make sure everything is fully functional. It's kind of like writing an essay for a class; you write it, you proof-read it hundreds of times, but you never see any mistakes. This is because YOU'VE written it, you know everything it says, you know what it's SUPPOSED to say. But then your friend comes by, looks at the paper, and points out a spelling error in the middle. This is because they are seeing it in a different perspective and can help you a little easier because they're not used to seeing it, nor do they know what it's supposed to sound like in your head.

I also agree with Newbh in saying that of all gaming companies, Jagex seems to have the least amount of bugs/glitches in comparison with other games and how many updates they've done. Most of the other games release their updates in expansions or patches, and those aren't very often, but they're full of bugs. Jagex does a lot of updates constantly, but there aren't that many bugs in comparison. There are going to be bugs every now and then, that's just a fact. You can't avoid every single little thing that will go wrong; no one lives in a perfect world.

As for punishing players for something Jagex did? Well, it was pretty obvious that the agility jump was not intended to be the way it was. People should have understood that it was a risk to train agility that way and then decided whether or not they wanted to do it. Call me "cold" if you will, but that's just how I feel. Most agility shortcuts, as Micah said, are only meant to get you from one place to another faster, not be used as a viable training method. There was something definitely fishy about it.
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