Useful Perk List
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#1




Useful Perk List





Combat


Absorbative

20% chance to reduce an attack by 5% per rank using 30 seconds of charges.

[Image: PIgGF9J.png]


Biting

+1% chance per rank to critically hit opponent.

[Image: 6IGi2eY.png]



Bulwark

Debilitate deals no damage but gains up to 6% per rank extra duration from shield value.

[Image: UJ4IrSb.png]




Anticipate lasts one additional second per rank, but no longer reduces damage taken.


[Image: PgZJTqm.png]



Periodically zaps your targets for 3% per rank of your weapon damage.


[Image: nWcAiBv.png]



Deal +2% damage to demons.

[Image: hPMX4rF.png]



3% chance per rank on being hit that protection prayers will work at 100% (or 75% in PvP) for 3 seconds.

[Image: cy3O5vv.png]



Dragon Slayer


Deal +2% damage to dragons.


[Image: yMPrSls.png]



Charge drain rate for this item is reduced by 2% per rank.


[Image: ivIXgr4.png]




Slice, Piercing Shot, Punish, and Wrack deal no damage, but generate 0.6 additional adrenaline per rank.

[Image: KXRHfBj.png]



1% XP gained per rank.

[Image: 38vPm79.png]



Equilibrium


Increases minimum hit by 3% per rank, and decreases maximum hit also by 3% per rank. This effect does not stack with the Equilibrium aura.


[Image: yggXhZN.png]




Deal up to 5% extra damage depending on how far you are through your Slayer task


[Image: bLQUipv.png]




Provides light equivalent to a bullseye lantern.

[Image: chKdgDe.png]




Protect Item protects two items instead of one. Does not work in PVP areas. 


[Image: KscFtN9.png]




3% chance per rank for basic abilities to generate 1 extra adrenaline


[Image: b39ZmKe.png]


Increased adrenaline gain with auto attacks. 


[Image: ti5tF9X.png]




Most enemies have a 25% chance to drop an additional high-level resource.

[Image: 56VJRHw.png]




0.5% chance per rank when hit that the damage dealt will be reduced to 1.

[Image: nhmFBZy.png]




Reduces cooldown of Surge, Escape, and Barge by 50%, but adds a 20% adrenaline cost


[Image: YNQdTXH.png]



Increases your minimum damage by 1% per rank of your maximum damage. 

[Image: 7QlnRo5.png]




Preparation's duration and cooldown are increased by 15% per rank. 

[Image: rF83Aln.png]




Anticipation's duration and cooldown are halved. 

[Image: 5YDvdmy.png]



0.5% chance per rank on kill to get a quantity of a rare Invention component. 

[Image: lPMpEiB.png]




Debilitate's damage is increased by 15%, and its cost is increased by 2 adrenaline, per rank.

[Image: IqEmxeG.png]



1% chance per rank to deal 1% extra damage per rank, at the cost of 1 gold coin per extra point of damage dealt. 

[Image: IDuTQk2.png]



Provoke affects enemies in a 3x3 square around its target. 

[Image: vuYyCGi.png]




3% per rank chance a slain creature will add zero kills to its Slayer contract; 2% per rank chance it will add 2 kills.

[Image: dBy4jHS.png]



The Barricade ability's duration and cooldown are both increased by 10% per rank. 

[Image: tdW8uja.png]




Reduces the adrenaline cost of Overpower, Frenzy, Unload, and Omnipower by 5% per rank, but increases their cooldown by 50%. Does not stack with other ultimate adrenaline saving effects. 

[Image: JkhrnCx.png]




Deal +2% damage to undead monsters. 

[Image: TCVGTOg.png]




Regular poison damage is negated.

[Image: wM4YBCA.png]




While equipped, +1% per rank additional experience, up to 50,000 XP per day. 

[Image: DMmaM4X.png]





Skilling


Furnace

Furnace has a chance to consume a gathered resource for double the normal experience ranging from 5 to 15 depending on its rank.

[Image: 22736574bd83cc24dc30212aad7331f2.png]




Honed causes a tool to have a higher chance of success when used, ranging from 2% to 10% depending on its rank.

[Image: 8a1e7ae2030c65e1def4198014c402df.png]



Pyromaniac

Pyromaniac causes a 0.1% chance per rank (0.11% at item level 20) to burn all of the logs of the same type in your inventory at once when adding logs to a bonfire.

[Image: 3afc96e7a00888bd0f08d689a78e8b47.png]



Rapid

 Rapid is a Smithing and Firemaking perk which has a 5% chance per rank to speed up an action by a game tick (0.6s). 

[Image: b1a34bb9d24450ca33032775b8f40775.png]




 Refined increases the chance of depleting resources from trees and rocks when harvested. 

[Image: 73f2f75b7f4d31956fb416421f9ca744.png]




Tinker is a Smithing and Firemaking perk that has a 5% chance per rank per action to increase the experience gained from that action by 25%. 

[Image: 5408a6f3be69d5441513aa398562bbc0.png]

















[Image: user1-light.png][Image: 2JSik6b.jpg]
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#2
Thanks bud, this will help out a lot
[Image: pmRHyWO.png]
[Image: user1-dark.png][Image: user1-dark.png]
Feel free to contact me any time about anything Biggrin <3 
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#3
@Jos@ Can i have a sticky??
[Image: user1-light.png][Image: 2JSik6b.jpg]
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#4
Good job! smile
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#5
(2016-02-06 11:40:47)Shawn Wrote:  @Jos@ Can i have a sticky??

Nice one @Shawn
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#6
I'm not sure if you want to add this to your first post @Shawn but I hope it's helpful for other people when training Invention....


I found a website that listed all items that are best for certain parts.....

~~~~~~~~COMMON~~~~~~~~
Base Components – Runite Bolts / Rune Swords / Kiteshields / Broad Bolts.
Bladed Components – Dragon Longsword / Black Knives.
Clear parts – Crystal flasks/light orbs.
Crafted components – Titan’s Con. Scrolls / Arrows.
Crystal Parts – Harmonic Dust.
Spiked Components – Adamant Daggers / Knives.
Deflecting Component – White & Black Kiteshields.
Flexible Parts – Shieldbows.
Head Parts – Adamant Maces / Rune Maces / White Maces.
Magic Parts – Staves / Runes.
Organic parts – Seeds / Snape Grass(Low junk %) / Tortured Souls.
Simple Parts – Mid-high tier ores, leathers, logs.
Smooth Parts – Adamant Maces / Rune Maces / White Maces.
Spiritual Components – Titan’s Con. Scrolls / Elder Charms.
Stave Parts – Shieldbows / Staves.
Tensile Parts – Shieldbows.

~~~~~~~~UNCOMMON~~~~~~~~

Dextrous components – Magic stock and Magic Shortbows
Direct components – Dragon spear
Enhancing components – Antipoison++ (4dose best) / Ruby ring / Ring of Slaying
Ethereal components – Portents(Restoration best)
Evasive components – Royal d’hide vamb / Insulated Boots
Healthy components – Rocktails (cooked/raw)
Imbued components – Battlestaves
Living components – Magic logs
Pious components – Tortured Souls
Powerful components – Battlestaves / Chaos and Death Runes
Precious components – Rings of Slaying
Precise components – Magic shieldbow(strung is higher yield than unstrung)
Protective components – Royal d’hide vamb
Refined components – Use Junk Refiner device
Sharp components – Dragon 2h
Strong components – Magic shieldbow(strung is higher yield than unstrung)
Stunning components – Black knives / Magic stock

~~~~~~~~RARE~~~~~~~~

Ancient Component – Third-Age Items (ranged gear for the cheaper side imho)
Armadyl component – Armadyl god item
Ascended component – Sirenic gear
Bandos component – Bandos god item
Brassican component – A cabbage
Corporeal component – Spirit shield
Culinary component – From culinary chest (barrow gloves)
Dragonfire component – Royal crossbow, dragonfire shield
Explosive component – Hand cannon
Fortunate component – Treasure Trial unique item
Fungal component – Ganodermic gear
Harnessed component – Elemental items
Knightly components – Black/White Equipment/Weapons
Noxious component – Noxious weapons
Oceanic component – Seasinger
Pestiferous component – Void Knight items
Resillient component – Tetsu
Rumbling component – Tectonic, Raids, Drygores
Saradomin component – Saradomin god item
Seren component – Crystal items
Shifting component- Chaotics
Silent component – Death lotus / Death lotus darts(cheaper)
Undead component – Barrows, Malevolent, Merciless kite, Vengeful kite
Zamorak component – Zamorak god item
Zaros component – Zaros god items / Abyssal Orbs
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#7
oooh thanks danny!
[Image: user1-light.png][Image: 2JSik6b.jpg]
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