Useful Perk List
Anticipate lasts one additional second per rank, but no longer reduces damage taken.
Periodically zaps your targets for 3% per rank of your weapon damage.
Deal +2% damage to demons.
3% chance per rank on being hit that protection prayers will work at 100% (or 75% in PvP) for 3 seconds.
Dragon Slayer
Deal +2% damage to dragons.
Dragon Slayer
Deal +2% damage to dragons.
Charge drain rate for this item is reduced by 2% per rank.
Slice, Piercing Shot, Punish, and Wrack deal no damage, but generate 0.6 additional adrenaline per rank.
1% XP gained per rank.
Equilibrium
Increases minimum hit by 3% per rank, and decreases maximum hit also by 3% per rank. This effect does not stack with the Equilibrium aura.
Equilibrium
Increases minimum hit by 3% per rank, and decreases maximum hit also by 3% per rank. This effect does not stack with the Equilibrium aura.
Deal up to 5% extra damage depending on how far you are through your Slayer task
Provides light equivalent to a bullseye lantern.
Protect Item protects two items instead of one. Does not work in PVP areas.
3% chance per rank for basic abilities to generate 1 extra adrenaline
Increased adrenaline gain with auto attacks.
Most enemies have a 25% chance to drop an additional high-level resource.
0.5% chance per rank when hit that the damage dealt will be reduced to 1.
Reduces cooldown of Surge, Escape, and Barge by 50%, but adds a 20% adrenaline cost
Increases your minimum damage by 1% per rank of your maximum damage.
Preparation's duration and cooldown are increased by 15% per rank.
Anticipation's duration and cooldown are halved.
0.5% chance per rank on kill to get a quantity of a rare Invention component.
Debilitate's damage is increased by 15%, and its cost is increased by 2 adrenaline, per rank.
1% chance per rank to deal 1% extra damage per rank, at the cost of 1 gold coin per extra point of damage dealt.
Provoke affects enemies in a 3x3 square around its target.
3% per rank chance a slain creature will add zero kills to its Slayer contract; 2% per rank chance it will add 2 kills.
The Barricade ability's duration and cooldown are both increased by 10% per rank.
Reduces the adrenaline cost of Overpower, Frenzy, Unload, and Omnipower by 5% per rank, but increases their cooldown by 50%. Does not stack with other ultimate adrenaline saving effects.
Deal +2% damage to undead monsters.
Regular poison damage is negated.
While equipped, +1% per rank additional experience, up to 50,000 XP per day.
Furnace has a chance to consume a gathered resource for double the normal experience ranging from 5 to 15 depending on its rank.
Honed causes a tool to have a higher chance of success when used, ranging from 2% to 10% depending on its rank.
Pyromaniac
Pyromaniac causes a 0.1% chance per rank (0.11% at item level 20) to burn all of the logs of the same type in your inventory at once when adding logs to a bonfire.
Rapid
Rapid is a Smithing and Firemaking perk which has a 5% chance per rank to speed up an action by a game tick (0.6s).
Pyromaniac
Pyromaniac causes a 0.1% chance per rank (0.11% at item level 20) to burn all of the logs of the same type in your inventory at once when adding logs to a bonfire.
Rapid
Rapid is a Smithing and Firemaking perk which has a 5% chance per rank to speed up an action by a game tick (0.6s).
Refined increases the chance of depleting resources from trees and rocks when harvested.
Tinker is a Smithing and Firemaking perk that has a 5% chance per rank per action to increase the experience gained from that action by 25%.